Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
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@ -15,7 +15,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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{
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}
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void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal<MaterialDensityPair44> >& surfaceMesh)
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void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<CubicVertex<MaterialDensityPair44> >& surfaceMesh)
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{
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if((surfaceMesh.getNoOfIndices() == 0) || (surfaceMesh.getNoOfVertices() == 0))
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{
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@ -25,7 +25,7 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
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//Convienient access to the vertices and indices
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const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
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const vector<PositionMaterialNormal<MaterialDensityPair44> >& vecVertices = surfaceMesh.getVertices();
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const vector<CubicVertex<MaterialDensityPair44> >& vecVertices = surfaceMesh.getVertices();
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//Build an OpenGL index buffer
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glGenBuffers(1, &indexBuffer);
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@ -37,7 +37,7 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
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glGenBuffers(1, &vertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<MaterialDensityPair44>), pVertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(CubicVertex<MaterialDensityPair44>), pVertices, GL_STATIC_DRAW);
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m_uBeginIndex = 0;
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m_uEndIndex = vecIndices.size();
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@ -109,8 +109,8 @@ void OpenGLWidget::paintGL()
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//Bind the vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal<MaterialDensityPair44>), 0);
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//glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal<MaterialDensityPair44>), (GLvoid*)12);
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glVertexPointer(3, GL_FLOAT, sizeof(CubicVertex<MaterialDensityPair44>), 0);
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//glNormalPointer(GL_FLOAT, sizeof(CubicVertex<MaterialDensityPair44>), (GLvoid*)12);
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glDrawRangeElements(GL_TRIANGLES, m_uBeginIndex, m_uEndIndex-1, m_uEndIndex - m_uBeginIndex, GL_UNSIGNED_INT, 0);
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}
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@ -42,7 +42,7 @@ public:
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void mousePressEvent(QMouseEvent* event);
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//Convert a SrfaceMesh to OpenGL index/vertex buffers
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void setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal<PolyVox::MaterialDensityPair44> >& surfaceMesh);
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void setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PolyVox::CubicVertex<PolyVox::MaterialDensityPair44> >& surfaceMesh);
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protected:
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//Qt OpenGL functions
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@ -186,7 +186,7 @@ int main(int argc, char *argv[])
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std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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//Extract the surface
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SurfaceMesh<PositionMaterialNormal<MaterialDensityPair44> > mesh;
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SurfaceMesh<CubicVertex<MaterialDensityPair44> > mesh;
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CubicSurfaceExtractor< LargeVolume<MaterialDensityPair44> > surfaceExtractor(&volData, reg, &mesh);
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//MarchingCubesSurfaceExtractor< LargeVolume<MaterialDensityPair44> > surfaceExtractor(&volData, reg, &mesh);
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//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
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