Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
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@ -21,11 +21,11 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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{
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}
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void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal<uint8_t> >& surfaceMesh)
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void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<MarchingCubesVertex<uint8_t> >& surfaceMesh)
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{
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//Convienient access to the vertices and indices
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const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
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const vector<PositionMaterialNormal<uint8_t> >& vecVertices = surfaceMesh.getVertices();
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const vector<MarchingCubesVertex<uint8_t> >& vecVertices = surfaceMesh.getVertices();
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//Build an OpenGL index buffer
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glGenBuffers(1, &indexBuffer);
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@ -37,17 +37,17 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
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glGenBuffers(1, &vertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<uint8_t>), pVertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MarchingCubesVertex<uint8_t>), pVertices, GL_STATIC_DRAW);
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m_uBeginIndex = 0;
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m_uEndIndex = vecIndices.size();
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}
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void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<PositionMaterialNormal<uint8_t> >& surfaceMesh)
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void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<MarchingCubesVertex<uint8_t> >& surfaceMesh)
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{
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//Convienient access to the vertices and indices
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const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
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const vector<PositionMaterialNormal<uint8_t> >& vecVertices = surfaceMesh.getVertices();
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const vector<MarchingCubesVertex<uint8_t> >& vecVertices = surfaceMesh.getVertices();
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//Build an OpenGL index buffer
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glGenBuffers(1, &indexBufferLow);
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@ -59,7 +59,7 @@ void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<Posit
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glGenBuffers(1, &vertexBufferLow);
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glBindBuffer(GL_ARRAY_BUFFER, vertexBufferLow);
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const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<uint8_t>), pVertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MarchingCubesVertex<uint8_t>), pVertices, GL_STATIC_DRAW);
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m_uBeginIndexLow = 0;
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m_uEndIndexLow = vecIndices.size();
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@ -152,8 +152,8 @@ void OpenGLWidget::paintGL()
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//Bind the vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), 0);
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glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), (GLvoid*)12);
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glVertexPointer(3, GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), 0);
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glNormalPointer(GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), (GLvoid*)12);
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glDrawRangeElements(GL_TRIANGLES, m_uBeginIndex, m_uEndIndex-1, m_uEndIndex - m_uBeginIndex, GL_UNSIGNED_INT, 0);
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@ -162,8 +162,8 @@ void OpenGLWidget::paintGL()
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//Bind the vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, vertexBufferLow);
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glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), 0);
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glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), (GLvoid*)12);
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glVertexPointer(3, GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), 0);
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glNormalPointer(GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), (GLvoid*)12);
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glDrawRangeElements(GL_TRIANGLES, m_uBeginIndexLow, m_uEndIndexLow-1, m_uEndIndexLow - m_uBeginIndexLow, GL_UNSIGNED_INT, 0);
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