Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.

This commit is contained in:
David Williams
2014-05-11 15:17:59 +02:00
parent ae87dbee77
commit 573c36db87
24 changed files with 147 additions and 126 deletions

View File

@ -21,11 +21,11 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
{
}
void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal<uint8_t> >& surfaceMesh)
void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<MarchingCubesVertex<uint8_t> >& surfaceMesh)
{
//Convienient access to the vertices and indices
const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
const vector<PositionMaterialNormal<uint8_t> >& vecVertices = surfaceMesh.getVertices();
const vector<MarchingCubesVertex<uint8_t> >& vecVertices = surfaceMesh.getVertices();
//Build an OpenGL index buffer
glGenBuffers(1, &indexBuffer);
@ -37,17 +37,17 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<uint8_t>), pVertices, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MarchingCubesVertex<uint8_t>), pVertices, GL_STATIC_DRAW);
m_uBeginIndex = 0;
m_uEndIndex = vecIndices.size();
}
void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<PositionMaterialNormal<uint8_t> >& surfaceMesh)
void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<MarchingCubesVertex<uint8_t> >& surfaceMesh)
{
//Convienient access to the vertices and indices
const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
const vector<PositionMaterialNormal<uint8_t> >& vecVertices = surfaceMesh.getVertices();
const vector<MarchingCubesVertex<uint8_t> >& vecVertices = surfaceMesh.getVertices();
//Build an OpenGL index buffer
glGenBuffers(1, &indexBufferLow);
@ -59,7 +59,7 @@ void OpenGLWidget::setSurfaceMeshToRenderLowLOD(const PolyVox::SurfaceMesh<Posit
glGenBuffers(1, &vertexBufferLow);
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferLow);
const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<uint8_t>), pVertices, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MarchingCubesVertex<uint8_t>), pVertices, GL_STATIC_DRAW);
m_uBeginIndexLow = 0;
m_uEndIndexLow = vecIndices.size();
@ -152,8 +152,8 @@ void OpenGLWidget::paintGL()
//Bind the vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), 0);
glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), (GLvoid*)12);
glVertexPointer(3, GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), 0);
glNormalPointer(GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), (GLvoid*)12);
glDrawRangeElements(GL_TRIANGLES, m_uBeginIndex, m_uEndIndex-1, m_uEndIndex - m_uBeginIndex, GL_UNSIGNED_INT, 0);
@ -162,8 +162,8 @@ void OpenGLWidget::paintGL()
//Bind the vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferLow);
glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), 0);
glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal<uint8_t>), (GLvoid*)12);
glVertexPointer(3, GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), 0);
glNormalPointer(GL_FLOAT, sizeof(MarchingCubesVertex<uint8_t>), (GLvoid*)12);
glDrawRangeElements(GL_TRIANGLES, m_uBeginIndexLow, m_uEndIndexLow-1, m_uEndIndexLow - m_uBeginIndexLow, GL_UNSIGNED_INT, 0);