Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.

This commit is contained in:
David Williams
2014-05-11 15:17:59 +02:00
parent ae87dbee77
commit 573c36db87
24 changed files with 147 additions and 126 deletions

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@ -113,9 +113,9 @@ namespace PolyVox
// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
#if defined(_MSC_VER)
CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
#else
CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
#endif
@ -135,7 +135,7 @@ namespace PolyVox
Region m_regSizeInVoxels;
//The surface patch we are currently filling.
SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* m_meshCurrent;
SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
//Used to avoid creating duplicate vertices.
Array<3, IndexAndMaterial> m_previousSliceVertices;

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@ -36,7 +36,7 @@ namespace PolyVox
const uint32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::MaxVerticesPerPosition = 8;
template<typename VolumeType, typename IsQuadNeeded>
CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
:m_volData(volData)
,m_regSizeInVoxels(region)
,m_meshCurrent(result)
@ -214,7 +214,7 @@ namespace PolyVox
if(rEntry.iIndex == -1)
{
//No vertices matched and we've now hit an empty space. Fill it by creating a vertex. The 0.5f offset is because vertices set between voxels in order to build cubes around them.
rEntry.iIndex = m_meshCurrent->addVertex(PositionMaterialNormal<typename VolumeType::VoxelType>(Vector3DFloat(static_cast<float>(uX)-0.5f, static_cast<float>(uY)-0.5f, static_cast<float>(uZ)-0.5f), uMaterialIn));
rEntry.iIndex = m_meshCurrent->addVertex(CubicVertex<typename VolumeType::VoxelType>(Vector3DFloat(static_cast<float>(uX)-0.5f, static_cast<float>(uY)-0.5f, static_cast<float>(uZ)-0.5f), uMaterialIn));
rEntry.uMaterial = uMaterialIn;
return rEntry.iIndex;

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@ -41,9 +41,9 @@ namespace PolyVox
// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
#if defined(_MSC_VER)
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
#else
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
#endif
void execute();
@ -193,7 +193,7 @@ namespace PolyVox
uint32_t m_uNoOfOccupiedCells;
//The surface patch we are currently filling.
SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* m_meshCurrent;
SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
//Information about the region we are currently processing
Region m_regSizeInVoxels;

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@ -26,7 +26,7 @@ freely, subject to the following restrictions:
namespace PolyVox
{
template<typename VolumeType, typename Controller>
MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
:m_volData(volData)
,m_sampVolume(volData)
,m_meshCurrent(result)
@ -459,7 +459,7 @@ namespace PolyVox
// Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v100, fInterp);
const PositionMaterialNormal<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesX[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;
@ -488,7 +488,7 @@ namespace PolyVox
// Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v010, fInterp);
PositionMaterialNormal<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesY[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;
@ -516,7 +516,7 @@ namespace PolyVox
// Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v001, fInterp);
const PositionMaterialNormal<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesZ[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;

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@ -78,6 +78,11 @@ namespace PolyVox
template<typename VoxelType> class DefaultIsQuadNeeded;
template<typename VolumeType, typename IsQuadNeeded = DefaultIsQuadNeeded<typename VolumeType::VoxelType> > class CubicSurfaceExtractor;
////////////////////////////////////////////////////////////////////////////////
// CubicVertex
////////////////////////////////////////////////////////////////////////////////
template<typename VoxelType> class CubicVertex;
////////////////////////////////////////////////////////////////////////////////
// Density
////////////////////////////////////////////////////////////////////////////////
@ -103,6 +108,11 @@ namespace PolyVox
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> class LargeVolume;
////////////////////////////////////////////////////////////////////////////////
// MarchingCubesVertex
////////////////////////////////////////////////////////////////////////////////
template<typename VoxelType> class MarchingCubesVertex;
////////////////////////////////////////////////////////////////////////////////
// Material
////////////////////////////////////////////////////////////////////////////////
@ -129,11 +139,6 @@ namespace PolyVox
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> class Pager;
////////////////////////////////////////////////////////////////////////////////
// PositionMaterialNormal
////////////////////////////////////////////////////////////////////////////////
template<typename MaterialType> class PositionMaterialNormal;
////////////////////////////////////////////////////////////////////////////////
// RawVolume
////////////////////////////////////////////////////////////////////////////////

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@ -34,74 +34,31 @@ freely, subject to the following restrictions:
namespace PolyVox
{
#ifdef SWIG
class PositionMaterial
class CubicVertex
#else
template<typename MaterialType>
class POLYVOX_API PositionMaterial
template<typename VoxelType>
class POLYVOX_API CubicVertex
#endif
{
public:
PositionMaterial()
CubicVertex()
{
}
PositionMaterial(Vector3DFloat positionToSet, MaterialType materialToSet)
CubicVertex(Vector3DFloat positionToSet, VoxelType materialToSet)
:position(positionToSet)
,material(materialToSet)
{
}
MaterialType getMaterial(void) const
{
return material;
}
const Vector3DFloat& getPosition(void) const
{
return position;
}
void setMaterial(MaterialType materialToSet)
{
material = materialToSet;
}
void setPosition(const Vector3DFloat& positionToSet)
{
position = positionToSet;
}
public:
//Nicely fits into four floats.
Vector3DFloat position;
MaterialType material;
};
#ifdef SWIG
class PositionMaterialNormal
#else
template<typename MaterialType>
class POLYVOX_API PositionMaterialNormal
#endif
{
public:
PositionMaterialNormal()
{
}
PositionMaterialNormal(Vector3DFloat positionToSet, MaterialType materialToSet)
:position(positionToSet)
,material(materialToSet)
{
}
PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, MaterialType materialToSet)
CubicVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, VoxelType materialToSet)
:position(positionToSet)
,normal(normalToSet)
,material(materialToSet)
{
}
MaterialType getMaterial(void) const
VoxelType getMaterial(void) const
{
return material;
}
@ -116,7 +73,7 @@ namespace PolyVox
return position;
}
void setMaterial(MaterialType materialToSet)
void setMaterial(VoxelType materialToSet)
{
material = materialToSet;
}
@ -131,12 +88,71 @@ namespace PolyVox
position = positionToSet;
}
public:
//Nicely fits into seven floats, meaning we
//can squeeze in one more for material blending.
public:
Vector3DFloat position;
Vector3DFloat normal;
MaterialType material; //FIXME: This shouldn't be float on CPU?
VoxelType material;
};
#ifdef SWIG
class MarchingCubesVertex
#else
template<typename VoxelType>
class POLYVOX_API MarchingCubesVertex
#endif
{
public:
MarchingCubesVertex()
{
}
MarchingCubesVertex(Vector3DFloat positionToSet, VoxelType materialToSet)
:position(positionToSet)
, material(materialToSet)
{
}
MarchingCubesVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, VoxelType materialToSet)
:position(positionToSet)
, normal(normalToSet)
, material(materialToSet)
{
}
VoxelType getMaterial(void) const
{
return material;
}
const Vector3DFloat& getNormal(void) const
{
return normal;
}
const Vector3DFloat& getPosition(void) const
{
return position;
}
void setMaterial(VoxelType materialToSet)
{
material = materialToSet;
}
void setNormal(const Vector3DFloat& normalToSet)
{
normal = normalToSet;
}
void setPosition(const Vector3DFloat& positionToSet)
{
position = positionToSet;
}
public:
Vector3DFloat position;
Vector3DFloat normal;
VoxelType material;
};
}