diff --git a/library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractor.inl b/library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractor.inl index c9cff506..7d8e5206 100644 --- a/library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractor.inl +++ b/library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractor.inl @@ -24,11 +24,13 @@ freely, subject to the following restrictions: namespace PolyVox { // We try to avoid duplicate vertices by checking whether a vertex has already been added at a given position. - // However, it is possible that vertices have the same position but differnt materials. In this case, the + // However, it is possible that vertices have the same position but different materials. In this case, the // vertices are not true duplicates and both must be added to the mesh. As far as I can tell, it is possible to have // at most six vertices with the same position but different materials. This worst-case scenario happens when we // have a 2x2x2 group of voxels (all with different materials) and then we delete two voxels from opposing corners. // The vertex position at the center of this group is then going to be used by six quads all with different materials. + // One futher note - we can actually have eight quads sharing a vertex position (imagine two 1x1x10 rows of voxels + // sharing a common edge) but in this case all eight quads will not have different materials. template< template class VolumeType, typename VoxelType> const uint32_t CubicSurfaceExtractor::MaxVerticesPerPosition = 6;