Work on Volume class.
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@ -42,7 +42,7 @@ int g_frameCounter = 0;
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bool g_bUseOpenGLVertexBufferObjects;
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//Creates a volume 128x128x128
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Volume<uint8> g_volData(logBase2(g_uVolumeSideLength));
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Volume<uint8> g_volData(g_uVolumeSideLength);
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//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
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OpenGLSurfacePatch g_openGLSurfacePatches[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
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