Spotted an optimization for computing the voxel position.
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@ -317,6 +317,7 @@ namespace PolyVox
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// The size of the chunks
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uint16_t m_uChunkSideLength;
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uint8_t m_uChunkSideLengthPower;
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int32_t m_iChunkMask;
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Pager* m_pPager;
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};
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