Work on getting debug build to work under Visual Studio.
Also fixed assertion failures in debug build.
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@ -81,7 +81,7 @@ namespace Ogre
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void generateLevelVolume(void);
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std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::map<uchar, SurfacePatch>& result) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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