Added Material8 and Density8 classes, and Thermite now uses the Material8 one.
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library/PolyVoxCore/include/Material.h
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library/PolyVoxCore/include/Material.h
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_MaterialDensityPair_H__
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#define __PolyVox_MaterialDensityPair_H__
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#include "PolyVoxForwardDeclarations.h"
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#include "PolyVoxImpl/TypeDef.h"
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namespace PolyVox
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{
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///This class represents a voxel storing only a material.
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////////////////////////////////////////////////////////////////////////////////
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/// In order to perform a surface extraction on a Volume, PolyVox needs the underlying
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/// voxel type to provide both getDensity() and getMaterial() functions. The getDensity()
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/// function is used to determine if a voxel is 'solid', and if it is then the getMaterial()
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/// funtion is used to determine what material should be assigned to the resulting mesh.
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///
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/// This class meets these requirements, although it only actually stores a material value.
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/// For the getDensity() function it simply returns the smallest possible density if the
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/// material is zero and the largest possible density if the material is not zero.
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///
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/// \sa Density, MaterialDensityPair
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////////////////////////////////////////////////////////////////////////////////
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template <typename Type>
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class Material
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{
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public:
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Material() : m_uMaterial(0) {}
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Material(Type uMaterial) : m_uMaterial(uMaterial) {}
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bool operator==(const Material& rhs) const throw()
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{
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return (m_uMaterial == rhs.m_uMaterial);
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};
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bool operator!=(const Material& rhs) const throw()
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{
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return !(*this == rhs);
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}
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bool operator<(const Material& rhs) const throw()
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{
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if (m_uMaterial < rhs.m_uMaterial)
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return true;
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if (rhs.m_uMaterial < m_uMaterial)
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return false;
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return false;
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}
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Type getDensity() const throw()
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{
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//We don't actually have a density, so make one up based on the material.
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if(m_uMaterial == 0)
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{
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return getMinDensity();
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}
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else
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{
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return getMaxDensity();
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}
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}
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Type getMaterial() const throw() { return m_uMaterial; }
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void setDensity(Type /*uDensity*/) { assert("Cannot set density on voxel of type 'Material'"); }
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void setMaterial(Type uMaterial) { m_uMaterial = uMaterial; }
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static Type getMaxDensity() throw() { return 2; }
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static Type getMinDensity() throw() { return 0; }
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static Type getThreshold() throw() { return 1; }
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private:
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Type m_uMaterial;
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};
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typedef Material<uint8_t> Material8;
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}
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#endif
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