Add 'this' pointer disambiguation.
I guess this didn't fail on MSVC due to the different name lookup rules the use. Fixes issue 56.
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@ -123,7 +123,7 @@ namespace PolyVox
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template <typename VoxelType>
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template <typename VoxelType>
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uint32_t BaseVolume<VoxelType>::calculateSizeInBytes(void)
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uint32_t BaseVolume<VoxelType>::calculateSizeInBytes(void)
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{
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{
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return getWidth() * getHeight() * getDepth() * sizeof(VoxelType);
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return this->getWidth() * this->getHeight() * this->getDepth() * sizeof(VoxelType);
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}
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}
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}
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}
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@ -76,9 +76,9 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
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m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(xPos);
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m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(xPos);
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m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(yPos);
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m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(yPos);
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m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(zPos);
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m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(zPos);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid())
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if(this->isCurrentPositionValid())
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@ -124,7 +124,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveX();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveX();
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m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(mXPosInVolume);
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m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(this->mXPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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@ -146,7 +146,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveY();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveY();
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m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(mYPosInVolume);
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m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(this->mYPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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@ -168,7 +168,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveZ();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveZ();
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m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(mZPosInVolume);
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m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(this->mZPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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@ -190,7 +190,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeX();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeX();
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m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(mXPosInVolume);
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m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(this->mXPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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@ -212,7 +212,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeY();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeY();
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m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(mYPosInVolume);
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m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(this->mYPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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@ -234,7 +234,7 @@ namespace PolyVox
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// Base version updates position and validity flags.
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeZ();
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BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeZ();
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m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(mZPosInVolume);
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m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(this->mZPosInVolume);
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// Then we update the voxel pointer
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// Then we update the voxel pointer
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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if(this->isCurrentPositionValid() && bIsOldPositionValid )
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