Add 'this' pointer disambiguation.

I guess this didn't fail on MSVC due to the different name lookup rules
the use.

Fixes issue 56.
This commit is contained in:
Matt Williams 2015-03-08 12:51:00 +00:00
parent c98ad8c948
commit 639eb6620f
2 changed files with 10 additions and 10 deletions

View File

@ -123,7 +123,7 @@ namespace PolyVox
template <typename VoxelType>
uint32_t BaseVolume<VoxelType>::calculateSizeInBytes(void)
{
return getWidth() * getHeight() * getDepth() * sizeof(VoxelType);
return this->getWidth() * this->getHeight() * this->getDepth() * sizeof(VoxelType);
}
}

View File

@ -76,9 +76,9 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(xPos);
m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(yPos);
m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(zPos);
m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(xPos);
m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(yPos);
m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(zPos);
// Then we update the voxel pointer
if(this->isCurrentPositionValid())
@ -124,7 +124,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveX();
m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(mXPosInVolume);
m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(this->mXPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )
@ -146,7 +146,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveY();
m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(mYPosInVolume);
m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(this->mYPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )
@ -168,7 +168,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::movePositiveZ();
m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(mZPosInVolume);
m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(this->mZPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )
@ -190,7 +190,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeX();
m_bIsCurrentPositionValidInX = mVolume->getEnclosingRegion().containsPointInX(mXPosInVolume);
m_bIsCurrentPositionValidInX = this->mVolume->getEnclosingRegion().containsPointInX(this->mXPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )
@ -212,7 +212,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeY();
m_bIsCurrentPositionValidInY = mVolume->getEnclosingRegion().containsPointInY(mYPosInVolume);
m_bIsCurrentPositionValidInY = this->mVolume->getEnclosingRegion().containsPointInY(this->mYPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )
@ -234,7 +234,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< RawVolume<VoxelType> >::moveNegativeZ();
m_bIsCurrentPositionValidInZ = mVolume->getEnclosingRegion().containsPointInZ(mZPosInVolume);
m_bIsCurrentPositionValidInZ = this->mVolume->getEnclosingRegion().containsPointInZ(this->mZPosInVolume);
// Then we update the voxel pointer
if(this->isCurrentPositionValid() && bIsOldPositionValid )