Removed lots of old decimation code.
This commit is contained in:
parent
2f5f179886
commit
63c5886d1d
@ -75,8 +75,6 @@ namespace Ogre
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void generateLevelVolume(void);
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std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
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//void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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@ -43,29 +43,13 @@ namespace Ogre
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void computeNormalsFromVolume(VolumeIterator volIter);
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#ifdef BLAH
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bool decimate(void);
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bool canCollapseEdge(SurfaceVertex target, SurfaceVertex other);
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void collapseEdge(SurfaceEdgeIterator edgeIter);
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#endif
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#ifdef BLAH2
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bool decimate2(void);
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bool canCollapseEdge2(SurfaceVertex target, SurfaceVertex other);
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void collapseEdge2(SurfaceEdgeIterator edgeIter);
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bool matchesAll(uchar target, uchar other);
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#endif
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bool canRemoveVertex(SurfaceVertexIterator vertexIter);
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bool canRemoveVertexFrom(SurfaceVertexIterator vertexIter, std::list<SurfaceVertexIterator> listConnectedIter, bool isEdge);
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std::list<SurfaceVertexIterator> findConnectedVertices(SurfaceVertexIterator vertexIter, bool& isEdge);
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std::list<SurfaceEdgeIterator> removeTrianglesAndFindEdges(SurfaceVertexIterator vertexIter);
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bool decimate3(void);
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bool decimateOneVertex(void);
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//bool verticesArePlanar(SurfaceVertexIterator iterCurrentVertex);
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UIntVector3 m_v3dOffset;
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private:
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@ -1013,7 +1013,7 @@ namespace Ogre
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//for(uint ct = 0; ct < 3; ct++)
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do
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{
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removedVertex = iterPatch->second.decimate3();
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removedVertex = iterPatch->second.decimateOneVertex();
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}
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while(removedVertex);
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}
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@ -1023,161 +1023,6 @@ namespace Ogre
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return result;
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}
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#ifdef BLAH
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void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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{
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for(uint material = 1; material < 256; ++material)
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{
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if(vertexData[material].empty())
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continue;
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//Ogre::LogManager::getSingleton().logMessage("Material = " + Ogre::StringConverter::toString(material) + " No of vertices = " + Ogre::StringConverter::toString(vertexData[material].size()));
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std::vector< std::set<uint> > connectedVertices;
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connectedVertices.resize(vertexData[material].size());
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for(uint vertexCt = 0; vertexCt < vertexData[material].size(); vertexCt++)
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{
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for(uint triangleCt = 0; triangleCt < indexData[material].size(); ++triangleCt)
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{
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if((indexData[material][triangleCt].v0 == vertexCt) || (indexData[material][triangleCt].v1 == vertexCt) || (indexData[material][triangleCt].v2 == vertexCt))
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{
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connectedVertices[vertexCt].insert(indexData[material][triangleCt].v0);
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connectedVertices[vertexCt].insert(indexData[material][triangleCt].v1);
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connectedVertices[vertexCt].insert(indexData[material][triangleCt].v2);
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}
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}
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connectedVertices[vertexCt].erase(vertexCt);
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}
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std::vector< uint > initialConnections;
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initialConnections.resize(vertexData[material].size());
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for(uint vertexCt = 0; vertexCt < vertexData[material].size(); vertexCt++)
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{
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initialConnections[vertexCt] = connectedVertices[vertexCt].size();
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}
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/*std::vector<uint> noOfEdges; //0 means not on ege, 1 means edge, 2 or more means corner
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noOfEdges.resize(vertexData[material].size());
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for(uint vertexCt = 0; vertexCt < vertexData[material].size(); ++vertexCt)
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{
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noOfEdges[vertexCt] = 0;
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}
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for(uint vertexCt = 0; vertexCt < vertexData[material].size(); ++vertexCt)
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{
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if(vertexData[material][vertexCt].position.x < 0.25)
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noOfEdges[vertexCt] |= 1;
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if(vertexData[material][vertexCt].position.y < 0.25)
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noOfEdges[vertexCt] |= 2;
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if(vertexData[material][vertexCt].position.z < 0.25)
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noOfEdges[vertexCt] |= 4;
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if(vertexData[material][vertexCt].position.x > OGRE_REGION_SIDE_LENGTH-0.25)
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noOfEdges[vertexCt] |= 8;
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if(vertexData[material][vertexCt].position.y > OGRE_REGION_SIDE_LENGTH-0.25)
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noOfEdges[vertexCt] |= 16;
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if(vertexData[material][vertexCt].position.z > OGRE_REGION_SIDE_LENGTH-0.25)
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noOfEdges[vertexCt] |= 32;
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}*/
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for(uint u = 0; u < 50; u++)
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{
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//FIXME - this is innefficient! iterating over ever vertex, even though one material might just use a few of them.
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for(uint vertexCt = 0; vertexCt < vertexData[material].size(); vertexCt++)
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{
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//if((initialConnections[vertexCt] == 6) || (initialConnections[vertexCt] == initialConnections[*connectedIter]))
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{
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if(verticesArePlanar3(vertexCt, connectedVertices[vertexCt], vertexData[material]))
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{
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std::set<uint>::iterator connectedIter = connectedVertices[vertexCt].begin();
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/*for(uint triCt = 0; triCt < indexData[material].size(); triCt++)
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{
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if(indexData[material][triCt].v0 == vertexCt)
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{
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indexData[material][triCt].v0 = *connectedIter;
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}
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if(indexData[material][triCt].v1 == vertexCt)
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{
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indexData[material][triCt].v1 = *connectedIter;
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}
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if(indexData[material][triCt].v2 == vertexCt)
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{
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indexData[material][triCt].v2 = *connectedIter;
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}
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}*/
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for(uint innerVertexCt = 0; innerVertexCt < vertexData[material].size(); innerVertexCt++)
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{
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if(vertexData[material][innerVertexCt].position.distance(vertexData[material][vertexCt].position) < 0.1)
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{
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if((initialConnections[innerVertexCt] == 6) || (initialConnections[innerVertexCt] == initialConnections[*connectedIter]))
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vertexData[material][innerVertexCt].position = vertexData[material][*connectedIter].position;
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}
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}
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}
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}
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}
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}
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//Delete degenerate triangles
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std::vector<SurfaceVertex> resultingVertexData;
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std::vector<SurfaceTriangle> resultingIndexData;
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for(uint triCt = 0; triCt < indexData[material].size(); triCt++)
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{
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if((indexData[material][triCt].v0 != indexData[material][triCt].v1) || (indexData[material][triCt].v1 != indexData[material][triCt].v2))
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{
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uint pos = resultingVertexData.size();
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resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v0]);
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resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v1]);
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resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v2]);
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SurfaceTriangle triangle(pos, pos+1, pos+2);
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resultingIndexData.push_back(triangle);
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}
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}
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vertexData[material] = resultingVertexData;
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indexData[material] = resultingIndexData;
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}
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}
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#endif
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bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
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{
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//FIXME - specially handle the case where they are all the same.
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//This is happening a lot after many vertices have been moved round?
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bool allXMatch = true;
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bool allYMatch = true;
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bool allZMatch = true;
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bool allNormalsMatch = true;
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//FIXME - reorder come of these tests based on likelyness to fail?
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std::set<uint>::iterator iterConnectedVertices;
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for(iterConnectedVertices = setConnectedVertices.begin(); iterConnectedVertices != setConnectedVertices.end(); ++iterConnectedVertices)
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{
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if(vertexData[uCurrentVertex].position.x != vertexData[*iterConnectedVertices].position.x)
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{
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allXMatch = false;
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}
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if(vertexData[uCurrentVertex].position.y != vertexData[*iterConnectedVertices].position.y)
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{
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allYMatch = false;
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}
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if(vertexData[uCurrentVertex].position.z != vertexData[*iterConnectedVertices].position.z)
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{
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allZMatch = false;
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}
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//FIXME - are these already normalised? We should make sure they are...
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if(vertexData[uCurrentVertex].normal.normalisedCopy().dotProduct(vertexData[*iterConnectedVertices].normal.normalisedCopy()) < 0.99)
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{
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return false;
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}
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}
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return allXMatch || allYMatch || allZMatch;
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}
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void PolyVoxSceneManager::markVoxelChanged(uint x, uint y, uint z)
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{
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//If we are not on a boundary, just mark one region.
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@ -279,115 +279,6 @@ namespace Ogre
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}
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}
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bool SurfacePatch::canRemoveVertex(SurfaceVertexIterator vertexIter)
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{
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//LogManager::getSingleton().logMessage("Checking to remove vertex " + vertexIter->toString());
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//FIXME - use bit flags
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bool allXMatch = true;
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bool allYMatch = true;
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bool allZMatch = true;
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SurfaceEdgeIterator firstEdge = vertexIter->edge;
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SurfaceEdgeIterator nextEdge = firstEdge;
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SurfaceEdgeIterator previousEdge = firstEdge;
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int ct = 0;
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do
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{
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ct++;
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//LogManager::getSingleton().logMessage("ct = " + StringConverter::toString(ct));
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if(ct > 100)
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{
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LogManager::getSingleton().logMessage("ct too big!!! Aborting decimation");
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exit(1);
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}
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LogManager::getSingleton().logMessage("Edge Target = " + nextEdge->target->toString() + " Edge Source = " + nextEdge->otherHalfEdge->target->toString());
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if(nextEdge->target->position.x != vertexIter->position.x)
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{
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allXMatch = false;
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}
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if(nextEdge->target->position.y != vertexIter->position.y)
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{
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allYMatch = false;
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}
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if(nextEdge->target->position.z != vertexIter->position.z)
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{
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allZMatch = false;
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}
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previousEdge = nextEdge;
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nextEdge = nextEdge->previousHalfEdge->otherHalfEdge;
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}while((nextEdge != firstEdge) && (nextEdge != previousEdge));
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if(nextEdge == previousEdge)
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{
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LogManager::getSingleton().logMessage("Is edge");
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//In this case vertexIter is on an edge
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//return false;
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SurfaceVertexIterator firstExtreme = nextEdge->target;
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nextEdge = firstEdge;
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previousEdge = firstEdge;
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previousEdge = nextEdge;
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nextEdge = nextEdge->otherHalfEdge->nextHalfEdge;
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int ct2 = 0;
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do
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{
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ct2++;
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//LogManager::getSingleton().logMessage("ct2 = " + StringConverter::toString(ct2));
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if(ct2 > 100)
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{
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LogManager::getSingleton().logMessage("ct2 too big!!! Aborting decimation");
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exit(1);
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}
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LogManager::getSingleton().logMessage("Edge Target = " + nextEdge->target->toString() + " Edge Source = " + nextEdge->otherHalfEdge->target->toString());
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if(nextEdge->isDegenerate())
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{
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LogManager::getSingleton().logMessage("Degenerate Edge Here!!");
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}
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if(nextEdge->target->position.x != vertexIter->position.x)
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{
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allXMatch = false;
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}
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if(nextEdge->target->position.y != vertexIter->position.y)
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{
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allYMatch = false;
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}
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if(nextEdge->target->position.z != vertexIter->position.z)
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{
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allZMatch = false;
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}
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previousEdge = nextEdge;
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nextEdge = nextEdge->otherHalfEdge->nextHalfEdge;
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}while(nextEdge != previousEdge);
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SurfaceVertexIterator secondExtreme = nextEdge->target;
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LogManager::getSingleton().logMessage("FirstExtreme = " + firstExtreme->toString() + ", SecondExtreme = " + secondExtreme->toString());
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bool edgeXMatch = (firstExtreme->position.x == vertexIter->position.x) && (secondExtreme->position.x == vertexIter->position.x);
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bool edgeYMatch = (firstExtreme->position.y == vertexIter->position.y) && (secondExtreme->position.y == vertexIter->position.y);
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bool edgeZMatch = (firstExtreme->position.z == vertexIter->position.z) && (secondExtreme->position.z == vertexIter->position.z);
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bool twoEdgesMatch = ((edgeXMatch&&edgeYMatch) || (edgeXMatch&&edgeZMatch) || (edgeYMatch&&edgeZMatch));
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//LogManager::getSingleton().logMessage("Done checking (edge)");
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return (allXMatch || allYMatch || allZMatch)
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&& (twoEdgesMatch);
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}
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//LogManager::getSingleton().logMessage("Done checking (not edge)");
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return allXMatch || allYMatch || allZMatch;
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}
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bool SurfacePatch::canRemoveVertexFrom(SurfaceVertexIterator vertexIter, std::list<SurfaceVertexIterator> listConnectedIter, bool isEdge)
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{
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bool allXMatch = true;
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@ -565,7 +456,7 @@ namespace Ogre
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return result;
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}
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bool SurfacePatch::decimate3(void)
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bool SurfacePatch::decimateOneVertex(void)
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{
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bool didDecimation = false;
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LogManager::getSingleton().logMessage("\n\nPerforming decimation");
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@ -662,394 +553,4 @@ namespace Ogre
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return didDecimation;
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}
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#ifdef BLAH
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bool SurfacePatch::decimate(void)
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{
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bool removedEdge = false;
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LogManager::getSingleton().logMessage("Performing decimation");
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LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
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for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter)
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{
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LogManager::getSingleton().logMessage("Examining Edge " + edgeIter->toString());
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SurfaceVertexIterator targetVertexIter = edgeIter->target;
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SurfaceVertexIterator otherVertexIter = edgeIter->nextHalfEdge->nextHalfEdge->target;
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LogManager::getSingleton().logMessage("Target Vertex = " + targetVertexIter->toString());
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LogManager::getSingleton().logMessage("Other Vertex = " + otherVertexIter->toString());
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//if((targetVertexIter->flags == 0) /*&& (otherVertexIter->flags == 0)*/)
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if(canCollapseEdge(*targetVertexIter,*otherVertexIter))
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{
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collapseEdge(edgeIter);
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removedEdge = true;
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break;
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}
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else
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{
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LogManager::getSingleton().logMessage(" Not Collapsing Edge");
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//LogManager::getSingleton().logMessage("Edge Target Vertex = " + StringConverter::toString(edgeIter->target->position.toOgreVector3()));
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//LogManager::getSingleton().logMessage("Other Edge Non-Existant");
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}
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}
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LogManager::getSingleton().logMessage("Done decimation");
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LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
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return removedEdge;
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}
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bool SurfacePatch::canCollapseEdge(SurfaceVertex target, SurfaceVertex other)
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{
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if((target.flags == 0) /*&& (other.flags == 0)*/)
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{
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if((other.flags == 0))
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{
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LogManager::getSingleton().logMessage("Both Zero");
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return true;
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}
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else
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{
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LogManager::getSingleton().logMessage("Target Zero");
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return false;
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}
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//return true;
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}
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else
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return false;
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}
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void SurfacePatch::collapseEdge(SurfaceEdgeIterator edgeIter)
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{
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SurfaceVertexIterator targetVertexIter = edgeIter->target;
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SurfaceVertexIterator otherVertexIter = edgeIter->nextHalfEdge->nextHalfEdge->target;
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LogManager::getSingleton().logMessage(" Collapsing Edge");
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for(SurfaceEdgeIterator innerEdgeIter = m_listEdges.begin(); innerEdgeIter != m_listEdges.end(); ++innerEdgeIter)
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{
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if((innerEdgeIter->target == targetVertexIter) && (innerEdgeIter != edgeIter))
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{
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LogManager::getSingleton().logMessage(" Reset Edge Target");
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innerEdgeIter->target = otherVertexIter;
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}
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}
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if(edgeIter->hasOtherHalfEdge)
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{
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LogManager::getSingleton().logMessage(" Has Other Edge");
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SurfaceEdgeIterator otherEdgeIter = edgeIter->otherHalfEdge;
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/*SurfaceTriangleIterator otherTriangleIter = otherEdgeIter->triangle;
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m_listTriangles.erase(otherTriangleIter);*/
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LogManager::getSingleton().logMessage(" Removing Other Edges");
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SurfaceTriangleIterator otherTriangleIter = otherEdgeIter->triangle;
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SurfaceEdgeIterator currentIter = otherTriangleIter->edge;
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for(uint ct = 0; ct < 3; ++ct)
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{
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SurfaceEdgeIterator previousIter = currentIter;
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currentIter = currentIter->nextHalfEdge;
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if(previousIter->hasOtherHalfEdge)
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{
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previousIter->otherHalfEdge->hasOtherHalfEdge = false;
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}
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for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
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{
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if(vertexIter->edge == previousIter)
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{
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LogManager::getSingleton().logMessage("Error! Vertex points to dead edge!");
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for(SurfaceEdgeIterator potentialNewEdge = m_listEdges.begin(); potentialNewEdge != m_listEdges.end(); ++potentialNewEdge)
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{
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if(potentialNewEdge->hasOtherHalfEdge)
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{
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if(potentialNewEdge->otherHalfEdge->target == vertexIter)
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{
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vertexIter->edge = potentialNewEdge;
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LogManager::getSingleton().logMessage(" Fixed");
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break;
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}
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}
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}
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}
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}
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m_listEdges.erase(previousIter);
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}
|
||||
LogManager::getSingleton().logMessage(" Removing Other Triangle");
|
||||
m_listTriangles.erase(otherTriangleIter);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogManager::getSingleton().logMessage(" Does Not Have Other Edge");
|
||||
}
|
||||
|
||||
LogManager::getSingleton().logMessage(" Removing Edges");
|
||||
SurfaceTriangleIterator triangleIter = edgeIter->triangle;
|
||||
SurfaceEdgeIterator currentIter = triangleIter->edge;
|
||||
for(uint ct = 0; ct < 3; ++ct)
|
||||
{
|
||||
SurfaceEdgeIterator previousIter = currentIter;
|
||||
currentIter = currentIter->nextHalfEdge;
|
||||
|
||||
if(previousIter->hasOtherHalfEdge)
|
||||
{
|
||||
previousIter->otherHalfEdge->hasOtherHalfEdge = false;
|
||||
}
|
||||
for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
|
||||
{
|
||||
if(vertexIter->edge == previousIter)
|
||||
{
|
||||
LogManager::getSingleton().logMessage("Error! Vertex points to dead edge!");
|
||||
for(SurfaceEdgeIterator potentialNewEdge = m_listEdges.begin(); potentialNewEdge != m_listEdges.end(); ++potentialNewEdge)
|
||||
{
|
||||
if(potentialNewEdge->hasOtherHalfEdge)
|
||||
{
|
||||
if(potentialNewEdge->otherHalfEdge->target == vertexIter)
|
||||
{
|
||||
vertexIter->edge = potentialNewEdge;
|
||||
LogManager::getSingleton().logMessage(" Fixed");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_listEdges.erase(previousIter);
|
||||
}
|
||||
LogManager::getSingleton().logMessage(" Removing Triangle");
|
||||
m_listTriangles.erase(triangleIter);
|
||||
|
||||
LogManager::getSingleton().logMessage(" Removing Vertex");
|
||||
m_listVertices.erase(targetVertexIter);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef BLAH2
|
||||
|
||||
bool SurfacePatch::decimate2(void)
|
||||
{
|
||||
bool didDecimate = false;
|
||||
//return false;
|
||||
LogManager::getSingleton().logMessage("Performing decimation");
|
||||
LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
|
||||
|
||||
std::list<SurfaceEdgeIterator> edgeList;
|
||||
|
||||
for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
|
||||
{
|
||||
vertexIter->fixed = false;
|
||||
}
|
||||
|
||||
for(SurfaceEdgeIterator edgeIter = m_listEdges.begin(); edgeIter != m_listEdges.end(); ++edgeIter)
|
||||
{
|
||||
LogManager::getSingleton().logMessage("Examining Edge " + edgeIter->toString());
|
||||
|
||||
SurfaceVertexIterator targetVertexIter = edgeIter->target;
|
||||
SurfaceVertexIterator otherVertexIter = edgeIter->nextHalfEdge->nextHalfEdge->target;
|
||||
|
||||
LogManager::getSingleton().logMessage("Target Vertex = " + targetVertexIter->toString());
|
||||
LogManager::getSingleton().logMessage("Other Vertex = " + otherVertexIter->toString());
|
||||
|
||||
if(canCollapseEdge2(*targetVertexIter,*otherVertexIter))
|
||||
{
|
||||
LogManager::getSingleton().logMessage(" Collapsing Edge");
|
||||
edgeList.push_back(edgeIter);
|
||||
//collapseEdge2(edgeIter);
|
||||
/*for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
|
||||
{
|
||||
if(vertexIter->position == targetVertexIter->position)
|
||||
{
|
||||
vertexIter->position = otherVertexIter->position;
|
||||
vertexIter->flags = otherVertexIter->flags;
|
||||
|
||||
vertexIter->fixed = true;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
LogManager::getSingleton().logMessage(" Not Collapsing Edge");
|
||||
//LogManager::getSingleton().logMessage("Edge Target Vertex = " + StringConverter::toString(edgeIter->target->position.toOgreVector3()));
|
||||
//LogManager::getSingleton().logMessage("Other Edge Non-Existant");
|
||||
}
|
||||
}
|
||||
|
||||
for(std::list<SurfaceEdgeIterator>::iterator edgeIter = edgeList.begin(); edgeIter != edgeList.end(); ++edgeIter)
|
||||
{
|
||||
SurfaceVertexIterator targetVertexIter = (*edgeIter)->target;
|
||||
SurfaceVertexIterator otherVertexIter = (*edgeIter)->nextHalfEdge->nextHalfEdge->target;
|
||||
|
||||
if(targetVertexIter->fixed == true)
|
||||
continue;
|
||||
|
||||
for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
|
||||
{
|
||||
if(vertexIter->position == targetVertexIter->position)
|
||||
{
|
||||
vertexIter->position = otherVertexIter->position;
|
||||
vertexIter->flags = otherVertexIter->flags;
|
||||
|
||||
vertexIter->noOfUses = otherVertexIter->noOfUses;
|
||||
|
||||
vertexIter->fixed = true;
|
||||
|
||||
didDecimate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LogManager::getSingleton().logMessage("Done decimation");
|
||||
LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
|
||||
|
||||
return didDecimate;
|
||||
}
|
||||
|
||||
bool SurfacePatch::canCollapseEdge2(SurfaceVertex target, SurfaceVertex other)
|
||||
{
|
||||
if(target.position == other.position)
|
||||
return false;
|
||||
|
||||
if(target.fixed)
|
||||
return false;
|
||||
|
||||
//FIXME - are these already normalised? We should make sure they are...
|
||||
if(target.normal.normalisedCopy().dotProduct(other.normal.normalisedCopy()) < 0.999)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/*if((target.flags == 0) && (other.flags != 0))
|
||||
return true;
|
||||
|
||||
return false;*/
|
||||
|
||||
/*if(target.flags == other.flags)
|
||||
return true;
|
||||
|
||||
return false;*/
|
||||
|
||||
/*if(target.position == UIntVector3(0,0,15))
|
||||
return false;
|
||||
if(target.position == UIntVector3(0,16,15))
|
||||
return false;
|
||||
if(target.position == UIntVector3(16,0,15))
|
||||
return false;
|
||||
if(target.position == UIntVector3(16,16,15))
|
||||
return false;*/
|
||||
|
||||
/*if(target.position.x < 3)
|
||||
return false;
|
||||
if(target.position.y < 3)
|
||||
return false;
|
||||
if(target.position.x > 13)
|
||||
return false;
|
||||
if(target.position.y > 13)
|
||||
return false;*/
|
||||
|
||||
//return true;
|
||||
|
||||
if((target.noOfUses == 6) && (other.noOfUses != 6))
|
||||
return true;
|
||||
|
||||
/*if((target.noOfUses == 6) && (other.noOfUses == 3))
|
||||
return true;*/
|
||||
|
||||
return false;
|
||||
|
||||
/*if((matchesAll(other.flags, target.flags)) && (!matchesAll(target.flags, other.flags)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;*/
|
||||
}
|
||||
|
||||
bool SurfacePatch::matchesAll(uchar target, uchar other)
|
||||
{
|
||||
if(target & 1)
|
||||
{
|
||||
if(other & 1)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(target & 2)
|
||||
{
|
||||
if(other & 2)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(target & 4)
|
||||
{
|
||||
if(other & 4)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(target & 8)
|
||||
{
|
||||
if(other & 8)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(target & 16)
|
||||
{
|
||||
if(other & 16)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(target & 32)
|
||||
{
|
||||
if(other & 32)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SurfacePatch::collapseEdge2(SurfaceEdgeIterator edgeIter)
|
||||
{
|
||||
SurfaceVertexIterator targetVertexIter = edgeIter->target;
|
||||
SurfaceVertexIterator otherVertexIter = edgeIter->nextHalfEdge->nextHalfEdge->target;
|
||||
|
||||
for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
|
||||
{
|
||||
if(vertexIter->position == targetVertexIter->position)
|
||||
{
|
||||
vertexIter->position = otherVertexIter->position;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user