Revert "Work on using a bitfield to set up chunk key."

This reverts commit 8bd8f8ba7a.
This commit is contained in:
David Williams
2015-03-21 14:41:10 +01:00
parent 5fc0317260
commit 672c375a7a
3 changed files with 23 additions and 54 deletions

View File

@ -281,46 +281,26 @@ namespace PolyVox
PagedVolume& operator=(const PagedVolume& rhs);
private:
struct ChunkKey
Chunk* getChunk(int32_t key) const;
uint32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
{
ChunkKey(int32_t x, int32_t y, int32_t z) : iZPos(z), iYPos(y), iXPos(x), iValid(~0) {}
int32_t iZPos : 10;
int32_t iYPos : 10;
int32_t iXPos : 10;
// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
// See http://stackoverflow.com/a/4009922 for more details.
const uint32_t uXPos = static_cast<uint32_t>(iXPos);
const uint32_t uYPos = static_cast<uint32_t>(iYPos);
const uint32_t uZPos = static_cast<uint32_t>(iZPos);
// Should only be true when the last access chunk pointer is valid,
// so we don't need to have a seperate check for that before using it.
int32_t iValid : 2;
};
static_assert(sizeof(ChunkKey) == sizeof(int32_t), "");
const uint32_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
const uint32_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
const uint32_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
int32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
{
iXPos = iXPos >> m_uChunkSideLengthPower;
iYPos = iYPos >> m_uChunkSideLengthPower;
iZPos = iZPos >> m_uChunkSideLengthPower;
const uint32_t key = 0x80000000 | xKey | yKey | zKey;
ChunkKey chunkKey(iXPos, iYPos, iZPos);
//chunkKey.iValid = ~0;
//chunkKey.iValid = 2;
// In general, bit shifting signed integers is dubious because of potential undefined or implementation defied behaviour.
// However, it seems that in practice most compilers and architectures work in the same way (http://stackoverflow.com/a/6488645).
static_assert((int32_t(-3) / 4) == 0, "fdfs");
static_assert((int32_t(-3) >> 2) == -1, "fdfs");
/*chunkKey.iXPos = iXPos;
chunkKey.iYPos = iYPos;
chunkKey.iZPos = iZPos;*/
// If this kind of casting ever causes problems there are
// other solutions here: http://stackoverflow.com/a/2468738
int32_t iKeyAsInt32 = force_cast<int32_t>(chunkKey);
return iKeyAsInt32;
return key;
}
Chunk* getChunk(int32_t iKeyAsInt32) const;
mutable int32_t m_v3dLastAccessedChunkKey = 0;
mutable Chunk* m_pLastAccessedChunk = nullptr;