Revert "Work on using a bitfield to set up chunk key."
This reverts commit 8bd8f8ba7a
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This commit is contained in:
@ -264,7 +264,7 @@ namespace PolyVox
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}
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template <typename VoxelType>
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t iKeyAsInt32) const
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t key) const
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{
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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@ -276,11 +276,11 @@ namespace PolyVox
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//
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// A second benefit of only calling this function when really necessary is that we can minimize the number of times we update the
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// timestamp. This reduces the chance of timestamp overflow (particularly if it is only 32-bit).
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POLYVOX_ASSERT(iKeyAsInt32 != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
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POLYVOX_ASSERT(key != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
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// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
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Chunk* pChunk = nullptr;
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auto itChunk = m_mapChunks.find(iKeyAsInt32);
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Chunk* pChunk = nullptr;
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auto itChunk = m_mapChunks.find(key);
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// Check whether the chunk was found.
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if ((itChunk) != m_mapChunks.end())
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@ -293,17 +293,14 @@ namespace PolyVox
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// If we still haven't found the chunk then it's time to create a new one and page it in from disk.
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if (!pChunk)
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{
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/*const int32_t uChunkX = (key >> 20) & 0x3FF;
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const int32_t uChunkX = (key >> 20) & 0x3FF;
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const int32_t uChunkY = (key >> 10) & 0x3FF;
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const int32_t uChunkZ = (key ) & 0x3FF;*/
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const int32_t uChunkZ = (key ) & 0x3FF;
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// The chunk was not found so we will create a new one.
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/*ChunkKeyConverter converter;
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converter.i = key;*/
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ChunkKey realKey = force_cast<ChunkKey>(iKeyAsInt32);
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Vector3DInt32 v3dChunkPos(realKey.iXPos, realKey.iYPos, realKey.iZPos);
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Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
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pChunk = new PagedVolume<VoxelType>::Chunk(v3dChunkPos, m_uChunkSideLength, m_pPager);
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pChunk->m_uChunkLastAccessed = ++m_uTimestamper; // Important, as we may soon delete the oldest chunk
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m_mapChunks.insert(std::make_pair(iKeyAsInt32, std::unique_ptr<Chunk>(pChunk)));
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m_mapChunks.insert(std::make_pair(key, std::unique_ptr<Chunk>(pChunk)));
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// As we are loading a new chunk we should try to ensure we don't go over our target memory usage.
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while (m_mapChunks.size() > m_uChunkCountLimit)
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@ -328,7 +325,7 @@ namespace PolyVox
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/*m_v3dLastAccessedChunkX = uChunkX;
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m_v3dLastAccessedChunkY = uChunkY;
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m_v3dLastAccessedChunkZ = uChunkZ;*/
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m_v3dLastAccessedChunkKey = iKeyAsInt32;
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m_v3dLastAccessedChunkKey = key;
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return pChunk;
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}
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