Revert "Work on using a bitfield to set up chunk key."
This reverts commit 8bd8f8ba7a91de21fd56d4350f3bf8403a84c4b3.
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5fc0317260
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@ -30,14 +30,6 @@ freely, subject to the following restrictions:
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namespace PolyVox
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namespace PolyVox
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{
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{
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// Cast any type to any other type with no safety checks.
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// Should only be used if you really know what you are doing!
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template<typename to, typename from>
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inline to force_cast(from input)
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{
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return *(reinterpret_cast<to*>(&input));
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}
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inline bool isPowerOf2(uint32_t uInput)
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inline bool isPowerOf2(uint32_t uInput)
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{
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{
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if (uInput == 0)
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if (uInput == 0)
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@ -281,46 +281,26 @@ namespace PolyVox
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PagedVolume& operator=(const PagedVolume& rhs);
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PagedVolume& operator=(const PagedVolume& rhs);
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private:
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private:
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struct ChunkKey
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Chunk* getChunk(int32_t key) const;
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uint32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
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{
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{
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ChunkKey(int32_t x, int32_t y, int32_t z) : iZPos(z), iYPos(y), iXPos(x), iValid(~0) {}
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// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
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int32_t iZPos : 10;
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// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
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int32_t iYPos : 10;
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// See http://stackoverflow.com/a/4009922 for more details.
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int32_t iXPos : 10;
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const uint32_t uXPos = static_cast<uint32_t>(iXPos);
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const uint32_t uYPos = static_cast<uint32_t>(iYPos);
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const uint32_t uZPos = static_cast<uint32_t>(iZPos);
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// Should only be true when the last access chunk pointer is valid,
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const uint32_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
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// so we don't need to have a seperate check for that before using it.
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const uint32_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
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int32_t iValid : 2;
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const uint32_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
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};
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static_assert(sizeof(ChunkKey) == sizeof(int32_t), "");
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int32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
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const uint32_t key = 0x80000000 | xKey | yKey | zKey;
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{
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iXPos = iXPos >> m_uChunkSideLengthPower;
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iYPos = iYPos >> m_uChunkSideLengthPower;
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iZPos = iZPos >> m_uChunkSideLengthPower;
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ChunkKey chunkKey(iXPos, iYPos, iZPos);
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return key;
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//chunkKey.iValid = ~0;
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//chunkKey.iValid = 2;
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// In general, bit shifting signed integers is dubious because of potential undefined or implementation defied behaviour.
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// However, it seems that in practice most compilers and architectures work in the same way (http://stackoverflow.com/a/6488645).
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static_assert((int32_t(-3) / 4) == 0, "fdfs");
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static_assert((int32_t(-3) >> 2) == -1, "fdfs");
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/*chunkKey.iXPos = iXPos;
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chunkKey.iYPos = iYPos;
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chunkKey.iZPos = iZPos;*/
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// If this kind of casting ever causes problems there are
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// other solutions here: http://stackoverflow.com/a/2468738
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int32_t iKeyAsInt32 = force_cast<int32_t>(chunkKey);
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return iKeyAsInt32;
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}
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}
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Chunk* getChunk(int32_t iKeyAsInt32) const;
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mutable int32_t m_v3dLastAccessedChunkKey = 0;
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mutable int32_t m_v3dLastAccessedChunkKey = 0;
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mutable Chunk* m_pLastAccessedChunk = nullptr;
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mutable Chunk* m_pLastAccessedChunk = nullptr;
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@ -264,7 +264,7 @@ namespace PolyVox
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}
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}
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template <typename VoxelType>
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template <typename VoxelType>
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t iKeyAsInt32) const
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t key) const
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{
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{
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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@ -276,11 +276,11 @@ namespace PolyVox
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//
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//
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// A second benefit of only calling this function when really necessary is that we can minimize the number of times we update the
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// A second benefit of only calling this function when really necessary is that we can minimize the number of times we update the
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// timestamp. This reduces the chance of timestamp overflow (particularly if it is only 32-bit).
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// timestamp. This reduces the chance of timestamp overflow (particularly if it is only 32-bit).
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POLYVOX_ASSERT(iKeyAsInt32 != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
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POLYVOX_ASSERT(key != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
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// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
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// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
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Chunk* pChunk = nullptr;
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Chunk* pChunk = nullptr;
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auto itChunk = m_mapChunks.find(iKeyAsInt32);
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auto itChunk = m_mapChunks.find(key);
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// Check whether the chunk was found.
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// Check whether the chunk was found.
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if ((itChunk) != m_mapChunks.end())
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if ((itChunk) != m_mapChunks.end())
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@ -293,17 +293,14 @@ namespace PolyVox
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// If we still haven't found the chunk then it's time to create a new one and page it in from disk.
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// If we still haven't found the chunk then it's time to create a new one and page it in from disk.
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if (!pChunk)
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if (!pChunk)
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{
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{
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/*const int32_t uChunkX = (key >> 20) & 0x3FF;
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const int32_t uChunkX = (key >> 20) & 0x3FF;
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const int32_t uChunkY = (key >> 10) & 0x3FF;
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const int32_t uChunkY = (key >> 10) & 0x3FF;
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const int32_t uChunkZ = (key ) & 0x3FF;*/
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const int32_t uChunkZ = (key ) & 0x3FF;
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// The chunk was not found so we will create a new one.
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// The chunk was not found so we will create a new one.
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/*ChunkKeyConverter converter;
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Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
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converter.i = key;*/
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ChunkKey realKey = force_cast<ChunkKey>(iKeyAsInt32);
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Vector3DInt32 v3dChunkPos(realKey.iXPos, realKey.iYPos, realKey.iZPos);
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pChunk = new PagedVolume<VoxelType>::Chunk(v3dChunkPos, m_uChunkSideLength, m_pPager);
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pChunk = new PagedVolume<VoxelType>::Chunk(v3dChunkPos, m_uChunkSideLength, m_pPager);
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pChunk->m_uChunkLastAccessed = ++m_uTimestamper; // Important, as we may soon delete the oldest chunk
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pChunk->m_uChunkLastAccessed = ++m_uTimestamper; // Important, as we may soon delete the oldest chunk
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m_mapChunks.insert(std::make_pair(iKeyAsInt32, std::unique_ptr<Chunk>(pChunk)));
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m_mapChunks.insert(std::make_pair(key, std::unique_ptr<Chunk>(pChunk)));
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// As we are loading a new chunk we should try to ensure we don't go over our target memory usage.
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// As we are loading a new chunk we should try to ensure we don't go over our target memory usage.
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while (m_mapChunks.size() > m_uChunkCountLimit)
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while (m_mapChunks.size() > m_uChunkCountLimit)
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@ -328,7 +325,7 @@ namespace PolyVox
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/*m_v3dLastAccessedChunkX = uChunkX;
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/*m_v3dLastAccessedChunkX = uChunkX;
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m_v3dLastAccessedChunkY = uChunkY;
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m_v3dLastAccessedChunkY = uChunkY;
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m_v3dLastAccessedChunkZ = uChunkZ;*/
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m_v3dLastAccessedChunkZ = uChunkZ;*/
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m_v3dLastAccessedChunkKey = iKeyAsInt32;
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m_v3dLastAccessedChunkKey = key;
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return pChunk;
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return pChunk;
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}
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}
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