Moving from using ManualObject to using HardwareBuffers directly.

This commit is contained in:
David Williams
2007-08-14 22:10:33 +00:00
parent 8f70a4edc5
commit 6896e9b7f3
3 changed files with 95 additions and 8 deletions

View File

@ -70,7 +70,7 @@ namespace Ogre
,m_normalGenerationMethod(SOBEL)
,m_bHaveGeneratedMeshes(false)
{
for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
/*for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
{
for(uint regionY = 0; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
{
@ -79,7 +79,8 @@ namespace Ogre
sceneNodes[regionX][regionY][regionZ] = 0;
}
}
}
}*/
sceneNodes.clear();
}
PolyVoxSceneManager::~PolyVoxSceneManager()
@ -142,16 +143,21 @@ namespace Ogre
{
m_mapManualObjects[blockX][blockY][blockZ].clear();
if(sceneNodes[blockX][blockY][blockZ] != 0)
/*if(sceneNodes[blockX][blockY][blockZ] != 0)
{
destroySceneNode(sceneNodes[blockX][blockY][blockZ]->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
}
sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH));;
sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH)); */
manualObjectUpToDate[blockX][blockY][blockZ] = false;
}
}
}
for(std::map<UIntVector3, SceneNode*>::iterator iterSceneNodes = sceneNodes.begin(); iterSceneNodes != sceneNodes.end(); ++iterSceneNodes)
{
destroySceneNode(iterSceneNodes->second->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
}
destroyAllManualObjects();
//destroyAllSceneNodes();
@ -335,7 +341,18 @@ namespace Ogre
std::vector< std::vector< Triangle> > indexData;
generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
sceneNodes[regionX][regionY][regionZ]->detachAllObjects();
std::map<UIntVector3, SceneNode*>::iterator iterSceneNode = sceneNodes.find(UIntVector3(regionX,regionY,regionZ));
SceneNode* sceneNode;
if(iterSceneNode == sceneNodes.end())
{
sceneNode = getRootSceneNode()->createChildSceneNode(Vector3(regionX*OGRE_REGION_SIDE_LENGTH,regionY*OGRE_REGION_SIDE_LENGTH,regionZ*OGRE_REGION_SIDE_LENGTH));
sceneNodes.insert(std::make_pair(UIntVector3(regionX,regionY,regionZ),sceneNode));
}
else
{
sceneNode = iterSceneNode->second;
sceneNode->detachAllObjects();
}
for(uint meshCt = 1; meshCt < 256; ++meshCt)
{
@ -349,7 +366,7 @@ namespace Ogre
//We have to create the surface
Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
sceneNodes[regionX][regionY][regionZ]->attachObject(surface);
sceneNode->attachObject(surface);
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
@ -359,7 +376,7 @@ namespace Ogre
{
//We just update the existing surface
iterSurface->second->setGeometry(vertexData,indexData[meshCt]);
sceneNodes[regionX][regionY][regionZ]->attachObject(iterSurface->second);
sceneNode->attachObject(iterSurface->second);
//sceneNodes[regionX][regionY][regionZ]->detachObject(iterSurface->second);
/*delete iterSurface->second;