Moving from using ManualObject to using HardwareBuffers directly.
This commit is contained in:
@ -70,7 +70,7 @@ namespace Ogre
|
||||
,m_normalGenerationMethod(SOBEL)
|
||||
,m_bHaveGeneratedMeshes(false)
|
||||
{
|
||||
for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
|
||||
/*for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
|
||||
{
|
||||
for(uint regionY = 0; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
|
||||
{
|
||||
@ -79,7 +79,8 @@ namespace Ogre
|
||||
sceneNodes[regionX][regionY][regionZ] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
sceneNodes.clear();
|
||||
}
|
||||
|
||||
PolyVoxSceneManager::~PolyVoxSceneManager()
|
||||
@ -142,16 +143,21 @@ namespace Ogre
|
||||
{
|
||||
m_mapManualObjects[blockX][blockY][blockZ].clear();
|
||||
|
||||
if(sceneNodes[blockX][blockY][blockZ] != 0)
|
||||
/*if(sceneNodes[blockX][blockY][blockZ] != 0)
|
||||
{
|
||||
destroySceneNode(sceneNodes[blockX][blockY][blockZ]->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
|
||||
}
|
||||
sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH));;
|
||||
sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH)); */
|
||||
manualObjectUpToDate[blockX][blockY][blockZ] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(std::map<UIntVector3, SceneNode*>::iterator iterSceneNodes = sceneNodes.begin(); iterSceneNodes != sceneNodes.end(); ++iterSceneNodes)
|
||||
{
|
||||
destroySceneNode(iterSceneNodes->second->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
|
||||
}
|
||||
|
||||
destroyAllManualObjects();
|
||||
//destroyAllSceneNodes();
|
||||
|
||||
@ -335,7 +341,18 @@ namespace Ogre
|
||||
std::vector< std::vector< Triangle> > indexData;
|
||||
generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
|
||||
|
||||
sceneNodes[regionX][regionY][regionZ]->detachAllObjects();
|
||||
std::map<UIntVector3, SceneNode*>::iterator iterSceneNode = sceneNodes.find(UIntVector3(regionX,regionY,regionZ));
|
||||
SceneNode* sceneNode;
|
||||
if(iterSceneNode == sceneNodes.end())
|
||||
{
|
||||
sceneNode = getRootSceneNode()->createChildSceneNode(Vector3(regionX*OGRE_REGION_SIDE_LENGTH,regionY*OGRE_REGION_SIDE_LENGTH,regionZ*OGRE_REGION_SIDE_LENGTH));
|
||||
sceneNodes.insert(std::make_pair(UIntVector3(regionX,regionY,regionZ),sceneNode));
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneNode = iterSceneNode->second;
|
||||
sceneNode->detachAllObjects();
|
||||
}
|
||||
|
||||
for(uint meshCt = 1; meshCt < 256; ++meshCt)
|
||||
{
|
||||
@ -349,7 +366,7 @@ namespace Ogre
|
||||
//We have to create the surface
|
||||
Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
|
||||
|
||||
sceneNodes[regionX][regionY][regionZ]->attachObject(surface);
|
||||
sceneNode->attachObject(surface);
|
||||
|
||||
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
|
||||
|
||||
@ -359,7 +376,7 @@ namespace Ogre
|
||||
{
|
||||
//We just update the existing surface
|
||||
iterSurface->second->setGeometry(vertexData,indexData[meshCt]);
|
||||
sceneNodes[regionX][regionY][regionZ]->attachObject(iterSurface->second);
|
||||
sceneNode->attachObject(iterSurface->second);
|
||||
|
||||
//sceneNodes[regionX][regionY][regionZ]->detachObject(iterSurface->second);
|
||||
/*delete iterSurface->second;
|
||||
|
Reference in New Issue
Block a user