Moving from using ManualObject to using HardwareBuffers directly.
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include/IntegralVector3.h
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69
include/IntegralVector3.h
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/******************************************************************************
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This file is part of a voxel plugin for OGRE
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#ifndef __IntegralVector3_H__
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#define __IntegralVector3_H__
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#include <OgrePrerequisites.h>
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namespace Ogre
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{
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template <typename Type> class IntegralVector3
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{
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public:
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IntegralVector3(Type xToSet, Type yToSet, Type zToSet)
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{
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x = xToSet;
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y = yToSet;
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z = zToSet;
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}
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bool operator==(const IntegralVector3<Type>& rhs) const throw()
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{
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return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z));
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}
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bool operator<(const IntegralVector3<Type>& rhs) const throw()
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{
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if(x != rhs.x)
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return (x < rhs.x);
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else if(y != rhs.y)
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return (y < rhs.y);
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else if(z != rhs.z)
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return (z < rhs.z);
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else
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return false; //They are equal
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}
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Type x;
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Type y;
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Type z;
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};
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typedef IntegralVector3<char> CharVector3;
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typedef IntegralVector3<short> ShortVector3;
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typedef IntegralVector3<int> IntVector3;
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typedef IntegralVector3<long> LongVector3;
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typedef IntegralVector3<uchar> UCharVector3;
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typedef IntegralVector3<ushort> UShortVector3;
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typedef IntegralVector3<uint> UIntVector3;
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typedef IntegralVector3<ulong> ULongVector3;
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}
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#endif
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@ -91,7 +91,8 @@ namespace Ogre
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SceneNode* sceneNodes[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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//SceneNode* sceneNodes[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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std::map<UIntVector3, SceneNode*> sceneNodes;
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std::map<uchar,ManualObject*> m_mapManualObjects[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool manualObjectUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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@ -70,7 +70,7 @@ namespace Ogre
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,m_normalGenerationMethod(SOBEL)
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,m_bHaveGeneratedMeshes(false)
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{
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for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
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/*for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
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{
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for(uint regionY = 0; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
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{
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@ -79,7 +79,8 @@ namespace Ogre
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sceneNodes[regionX][regionY][regionZ] = 0;
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}
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}
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}
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}*/
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sceneNodes.clear();
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}
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PolyVoxSceneManager::~PolyVoxSceneManager()
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@ -142,16 +143,21 @@ namespace Ogre
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{
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m_mapManualObjects[blockX][blockY][blockZ].clear();
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if(sceneNodes[blockX][blockY][blockZ] != 0)
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/*if(sceneNodes[blockX][blockY][blockZ] != 0)
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{
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destroySceneNode(sceneNodes[blockX][blockY][blockZ]->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
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}
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sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH));;
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sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH)); */
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manualObjectUpToDate[blockX][blockY][blockZ] = false;
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}
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}
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}
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for(std::map<UIntVector3, SceneNode*>::iterator iterSceneNodes = sceneNodes.begin(); iterSceneNodes != sceneNodes.end(); ++iterSceneNodes)
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{
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destroySceneNode(iterSceneNodes->second->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
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}
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destroyAllManualObjects();
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//destroyAllSceneNodes();
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@ -335,7 +341,18 @@ namespace Ogre
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std::vector< std::vector< Triangle> > indexData;
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generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
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sceneNodes[regionX][regionY][regionZ]->detachAllObjects();
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std::map<UIntVector3, SceneNode*>::iterator iterSceneNode = sceneNodes.find(UIntVector3(regionX,regionY,regionZ));
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SceneNode* sceneNode;
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if(iterSceneNode == sceneNodes.end())
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{
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sceneNode = getRootSceneNode()->createChildSceneNode(Vector3(regionX*OGRE_REGION_SIDE_LENGTH,regionY*OGRE_REGION_SIDE_LENGTH,regionZ*OGRE_REGION_SIDE_LENGTH));
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sceneNodes.insert(std::make_pair(UIntVector3(regionX,regionY,regionZ),sceneNode));
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}
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else
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{
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sceneNode = iterSceneNode->second;
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sceneNode->detachAllObjects();
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}
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for(uint meshCt = 1; meshCt < 256; ++meshCt)
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{
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@ -349,7 +366,7 @@ namespace Ogre
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//We have to create the surface
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Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
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sceneNodes[regionX][regionY][regionZ]->attachObject(surface);
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sceneNode->attachObject(surface);
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m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
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@ -359,7 +376,7 @@ namespace Ogre
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{
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//We just update the existing surface
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iterSurface->second->setGeometry(vertexData,indexData[meshCt]);
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sceneNodes[regionX][regionY][regionZ]->attachObject(iterSurface->second);
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sceneNode->attachObject(iterSurface->second);
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//sceneNodes[regionX][regionY][regionZ]->detachObject(iterSurface->second);
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/*delete iterSurface->second;
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