Decided to always use a 64-bit chunk key, rather than trying to make it configurable.
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@ -36,6 +36,4 @@ freely, subject to the following restrictions:
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//#define POLYVOX_ASSERTS_ENABLED
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//#define POLYVOX_ASSERTS_ENABLED
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#define POLYVOX_THROW_ENABLED
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#define POLYVOX_THROW_ENABLED
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typedef int32_t PagedVolumeChunkKeyIntType;
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#endif
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#endif
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@ -284,17 +284,17 @@ namespace PolyVox
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struct ChunkKey
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struct ChunkKey
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{
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{
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ChunkKey(int32_t x, int32_t y, int32_t z) : iZPos(z), iYPos(y), iXPos(x), iValid(~0) {}
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ChunkKey(int32_t x, int32_t y, int32_t z) : iZPos(z), iYPos(y), iXPos(x), iValid(~0) {}
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PagedVolumeChunkKeyIntType iZPos : 10;
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int64_t iZPos : 10;
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PagedVolumeChunkKeyIntType iYPos : 10;
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int64_t iYPos : 10;
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PagedVolumeChunkKeyIntType iXPos : 10;
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int64_t iXPos : 10;
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// Should only be true when the last access chunk pointer is valid,
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// Should only be true when the last access chunk pointer is valid,
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// so we don't need to have a seperate check for that before using it.
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// so we don't need to have a seperate check for that before using it.
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PagedVolumeChunkKeyIntType iValid : 2;
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int64_t iValid : 2;
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};
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};
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static_assert(sizeof(ChunkKey) == sizeof(PagedVolumeChunkKeyIntType), "");
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static_assert(sizeof(ChunkKey) == sizeof(int64_t), "");
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PagedVolumeChunkKeyIntType posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
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int64_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
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{
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{
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iXPos = iXPos >> m_uChunkSideLengthPower;
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iXPos = iXPos >> m_uChunkSideLengthPower;
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iYPos = iYPos >> m_uChunkSideLengthPower;
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iYPos = iYPos >> m_uChunkSideLengthPower;
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@ -306,22 +306,22 @@ namespace PolyVox
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// In general, bit shifting signed integers is dubious because of potential undefined or implementation defied behaviour.
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// In general, bit shifting signed integers is dubious because of potential undefined or implementation defied behaviour.
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// However, it seems that in practice most compilers and architectures work in the same way (http://stackoverflow.com/a/6488645).
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// However, it seems that in practice most compilers and architectures work in the same way (http://stackoverflow.com/a/6488645).
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static_assert((int32_t(-3) / 4) == 0, "fdfs");
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static_assert((int64_t(-3) / 4) == 0, "fdfs");
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static_assert((int32_t(-3) >> 2) == -1, "fdfs");
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static_assert((int64_t(-3) >> 2) == -1, "fdfs");
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/*chunkKey.iXPos = iXPos;
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/*chunkKey.iXPos = iXPos;
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chunkKey.iYPos = iYPos;
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chunkKey.iYPos = iYPos;
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chunkKey.iZPos = iZPos;*/
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chunkKey.iZPos = iZPos;*/
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// If this kind of casting ever causes problems there are
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// If this kind of casting ever causes problems there are
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// other solutions here: http://stackoverflow.com/a/2468738
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// other solutions here: http://stackoverflow.com/a/2468738
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PagedVolumeChunkKeyIntType iKeyAsInt32 = force_cast<PagedVolumeChunkKeyIntType>(chunkKey);
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int64_t iKeyAsInt64 = force_cast<int64_t>(chunkKey);
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return iKeyAsInt32;
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return iKeyAsInt64;
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}
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}
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Chunk* getChunk(PagedVolumeChunkKeyIntType iKeyAsInt32) const;
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Chunk* getChunk(int64_t iKeyAsInt32) const;
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mutable PagedVolumeChunkKeyIntType m_v3dLastAccessedChunkKey = 0;
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mutable int64_t m_v3dLastAccessedChunkKey = 0;
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mutable Chunk* m_pLastAccessedChunk = nullptr;
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mutable Chunk* m_pLastAccessedChunk = nullptr;
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mutable std::unordered_map<uint32_t, std::unique_ptr< Chunk > > m_mapChunks;
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mutable std::unordered_map<uint32_t, std::unique_ptr< Chunk > > m_mapChunks;
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@ -115,7 +115,7 @@ namespace PolyVox
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template <typename VoxelType>
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template <typename VoxelType>
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VoxelType PagedVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
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VoxelType PagedVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
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{
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{
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const PagedVolumeChunkKeyIntType key = posToChunkKey(uXPos, uYPos, uZPos);
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const int64_t key = posToChunkKey(uXPos, uYPos, uZPos);
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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@ -147,7 +147,7 @@ namespace PolyVox
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template <typename VoxelType>
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template <typename VoxelType>
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void PagedVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
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void PagedVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
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{
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{
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const PagedVolumeChunkKeyIntType key = posToChunkKey(uXPos, uYPos, uZPos);
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const int64_t key = posToChunkKey(uXPos, uYPos, uZPos);
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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@ -202,7 +202,7 @@ namespace PolyVox
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{
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{
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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{
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const PagedVolumeChunkKeyIntType key = posToChunkKey(x, y, z);
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const int64_t key = posToChunkKey(x, y, z);
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// Note that we don't check against the last chunk here. We're
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// Note that we don't check against the last chunk here. We're
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// not accessing the voxels, we just want to pull them into memory.
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// not accessing the voxels, we just want to pull them into memory.
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@ -256,7 +256,7 @@ namespace PolyVox
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{
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{
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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{
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const PagedVolumeChunkKeyIntType key = posToChunkKey(x, y, z);
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const int64_t key = posToChunkKey(x, y, z);
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m_mapChunks.erase(key);
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m_mapChunks.erase(key);
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}
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}
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}
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}
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@ -264,7 +264,7 @@ namespace PolyVox
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}
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}
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template <typename VoxelType>
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template <typename VoxelType>
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(PagedVolumeChunkKeyIntType iKeyAsInt32) const
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int64_t iKeyAsInt32) const
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{
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{
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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