Updated basic example and associated documentation.
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@ -33,7 +33,7 @@ freely, subject to the following restrictions:
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//Use the PolyVox namespace
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using namespace PolyVox;
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void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius, uint8_t uValue)
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void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
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{
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//This vector hold the position of the center of the volume
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Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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@ -50,20 +50,21 @@ void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius,
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//And compute how far the current position is from the center of the volume
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float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
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//Default to values representing empty space.
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uint8_t uMaterial = 0;
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uint8_t uDensity = MaterialDensityPair44::getMinDensity();
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//If the current voxel is less than 'radius' units from the center then we make it solid.
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if(fDistToCenter <= fRadius)
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{
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uMaterial = 1;
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uDensity = MaterialDensityPair44::getMaxDensity();
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}
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Wrte the voxel value into the volume
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MaterialDensityPair44 voxel(uMaterial, uDensity);
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volData.setVoxelAt(x, y, z, voxel);
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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//Wrte the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}
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}
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@ -78,7 +79,7 @@ int main(int argc, char *argv[])
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//Create an empty volume and then place a sphere in it
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Volume<MaterialDensityPair44> volData(64, 64, 64);
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createSphereInVolume(volData, 30, 1);
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createSphereInVolume(volData, 30);
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//Extract the surface
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SurfaceExtractor<MaterialDensityPair44> surfaceExtractor(volData);
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