More dilation and erosion functions for region.
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@ -119,10 +119,15 @@ namespace PolyVox
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void shift(const Vector3DInt32& amount);
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void shiftLowerCorner(const Vector3DInt32& amount);
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void shiftUpperCorner(const Vector3DInt32& amount);
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//FIXME - Add dilate and erode functions?
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void dilate(int32_t amount);
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void erode(int32_t amount);
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void dilate(int32_t iAmount);
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void dilate(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
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void dilate(const Vector3DInt32& v3dAmount);
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void erode(int32_t iAmount);
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void erode(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
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void erode(const Vector3DInt32& v3dAmount);
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private:
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