Small changes for the purpose of profiling.
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		| @@ -16,7 +16,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent) | ||||
| {	 | ||||
| 	m_xRotation = 0; | ||||
| 	m_yRotation = 0; | ||||
| 	m_uRegionSideLength = 16.0f; | ||||
| 	m_uRegionSideLength = 32.0f; | ||||
|  | ||||
| 	timer = new QTimer(this); | ||||
| 	connect(timer, SIGNAL(timeout()), this, SLOT(update())); | ||||
| @@ -41,6 +41,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData) | ||||
| 		//This three-level for loop iterates over each region. | ||||
| 		for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < m_uVolumeDepthInRegions; ++uRegionZ) | ||||
| 		{ | ||||
| 			std::cout << "uRegionZ = " << uRegionZ << " of " << m_uVolumeDepthInRegions << std::endl; | ||||
| 			for(PolyVox::uint16_t uRegionY = 0; uRegionY < m_uVolumeHeightInRegions; ++uRegionY) | ||||
| 			{ | ||||
| 				for(PolyVox::uint16_t uRegionX = 0; uRegionX < m_uVolumeWidthInRegions; ++uRegionX) | ||||
| @@ -63,13 +64,10 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData) | ||||
| 					Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ); | ||||
|  | ||||
| 					//Extract the surface for this region | ||||
| 					extractReferenceSurface(m_volData, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent); | ||||
| 					computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED); | ||||
| 					 | ||||
| 					//for(int ct = 0; ct < 100; ct++) | ||||
| 					//{ | ||||
| 						*ispCurrent = getSmoothedSurface(*ispCurrent); | ||||
| 					//} | ||||
| 					extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent); | ||||
|  | ||||
| 					//computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED); | ||||
| 					//*ispCurrent = getSmoothedSurface(*ispCurrent); | ||||
|  | ||||
|  | ||||
| 					Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ); | ||||
| @@ -94,7 +92,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData) | ||||
|  | ||||
| void OpenGLWidget::initializeGL() | ||||
| { | ||||
| 	m_bUseOpenGLVertexBufferObjects = true; | ||||
| 	m_bUseOpenGLVertexBufferObjects = false; | ||||
| 	if(m_bUseOpenGLVertexBufferObjects) | ||||
| 	{ | ||||
| #ifdef WIN32 | ||||
|   | ||||
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