Renamed VlumeIterator to VolumeSampler.
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118
library/PolyVoxCore/include/VolumeSampler.h
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118
library/PolyVoxCore/include/VolumeSampler.h
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __VolumeSampler_H__
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#define __VolumeSampler_H__
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#pragma region Headers
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#include "PolyVoxForwardDeclarations.h"
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#include "PolyVoxImpl/CPlusPlusZeroXSupport.h"
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#pragma endregion
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namespace PolyVox
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{
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template <typename VoxelType>
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class VolumeSampler
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{
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public:
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VolumeSampler(Volume<VoxelType>& volume);
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~VolumeSampler();
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bool operator==(const VolumeSampler& rhs);
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bool operator<(const VolumeSampler& rhs);
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bool operator>(const VolumeSampler& rhs);
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bool operator<=(const VolumeSampler& rhs);
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bool operator>=(const VolumeSampler& rhs);
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uint16_t getPosX(void) const;
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uint16_t getPosY(void) const;
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uint16_t getPosZ(void) const;
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VoxelType getSubSampledVoxel(uint8_t uLevel) const;
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VoxelType getSubSampledVoxelWithBoundsCheck(uint8_t uLevel) const;
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const Volume<VoxelType>& getVolume(void) const;
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VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt16& v3dNewPos);
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void setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos);
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void movePositiveX(void);
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VoxelType peekVoxel1nx1ny1nz(void) const;
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VoxelType peekVoxel1nx1ny0pz(void) const;
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VoxelType peekVoxel1nx1ny1pz(void) const;
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VoxelType peekVoxel1nx0py1nz(void) const;
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VoxelType peekVoxel1nx0py0pz(void) const;
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VoxelType peekVoxel1nx0py1pz(void) const;
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VoxelType peekVoxel1nx1py1nz(void) const;
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VoxelType peekVoxel1nx1py0pz(void) const;
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VoxelType peekVoxel1nx1py1pz(void) const;
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VoxelType peekVoxel0px1ny1nz(void) const;
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VoxelType peekVoxel0px1ny0pz(void) const;
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VoxelType peekVoxel0px1ny1pz(void) const;
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VoxelType peekVoxel0px0py1nz(void) const;
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VoxelType peekVoxel0px0py0pz(void) const;
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VoxelType peekVoxel0px0py1pz(void) const;
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VoxelType peekVoxel0px1py1nz(void) const;
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VoxelType peekVoxel0px1py0pz(void) const;
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VoxelType peekVoxel0px1py1pz(void) const;
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VoxelType peekVoxel1px1ny1nz(void) const;
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VoxelType peekVoxel1px1ny0pz(void) const;
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VoxelType peekVoxel1px1ny1pz(void) const;
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VoxelType peekVoxel1px0py1nz(void) const;
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VoxelType peekVoxel1px0py0pz(void) const;
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VoxelType peekVoxel1px0py1pz(void) const;
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VoxelType peekVoxel1px1py1nz(void) const;
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VoxelType peekVoxel1px1py0pz(void) const;
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VoxelType peekVoxel1px1py1pz(void) const;
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private:
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//The current volume
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Volume<VoxelType>& mVolume;
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//The current position in the volume
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uint16_t mXPosInVolume;
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uint16_t mYPosInVolume;
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uint16_t mZPosInVolume;
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//The position of the current block
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uint16_t mXBlock;
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uint16_t mYBlock;
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uint16_t mZBlock;
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//The offset into the current block
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uint16_t mXPosInBlock;
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uint16_t mYPosInBlock;
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uint16_t mZPosInBlock;
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//Other current position information
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VoxelType* mCurrentVoxel;
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uint32_t mBlockIndexInVolume;
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uint32_t mVoxelIndexInBlock;
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};
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}
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#include "VolumeSampler.inl"
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#endif
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