Renamed VlumeIterator to VolumeSampler.
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@ -16,7 +16,7 @@ namespace PolyVox
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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VolumeIterator<uint8_t> volIter(*volumeData);
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VolumeSampler<uint8_t> volIter(*volumeData);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2);
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@ -42,7 +42,7 @@ namespace PolyVox
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{
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Vector3DFloat v3dGradient; //To store the result
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VolumeIterator<uint8_t> volIter(*volumeData);
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VolumeSampler<uint8_t> volIter(*volumeData);
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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