Restructuring code.
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@ -295,8 +295,6 @@ namespace PolyVox
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//Information about the region we are currently processing
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Region m_regSizeInVoxels;
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Region m_regSizeInCells;
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Region m_regSlicePrevious;
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Region m_regSliceCurrent;
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//Used to convert arbitrary voxel types in densities and materials.
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ControllerType m_controller;
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@ -61,26 +61,9 @@ namespace PolyVox
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Array3DUint8 pBitmask(uArrayWidth, uArrayHeight, uArrayDepth);
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//Create a region corresponding to the first slice
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m_regSlicePrevious = m_regSizeInVoxels;
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Vector3DInt32 v3dUpperCorner = m_regSlicePrevious.getUpperCorner();
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v3dUpperCorner.setZ(m_regSlicePrevious.getLowerZ()); //Set the upper z to the lower z to make it one slice thick.
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m_regSlicePrevious.setUpperCorner(v3dUpperCorner);
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m_regSliceCurrent = m_regSlicePrevious;
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computeBitmaskForSlice<true>(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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m_regSlicePrevious = m_regSliceCurrent;
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m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
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//Process the other slices (previous slice is available)
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for(int32_t uSlice = 1; uSlice <= m_regSizeInVoxels.getUpperZ() - m_regSizeInVoxels.getLowerZ(); uSlice++)
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{
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generateIndicesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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m_regSlicePrevious = m_regSliceCurrent;
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m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
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}
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generateIndicesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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m_meshCurrent->setOffset(m_regSizeInVoxels.getLowerCorner());
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@ -100,15 +83,15 @@ namespace PolyVox
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const int32_t iMaxYVolSpace = m_regSizeInVoxels.getUpperY();
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const int32_t iMaxZVolSpace = m_regSizeInVoxels.getUpperZ();
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for (int32_t iZVolSpace = m_regSliceCurrent.getLowerZ(); iZVolSpace <= iMaxZVolSpace; iZVolSpace++)
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for (int32_t iZVolSpace = m_regSizeInVoxels.getLowerZ(); iZVolSpace <= iMaxZVolSpace; iZVolSpace++)
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{
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uint32_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerZ();
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//Process all remaining elemnents of the slice. In this case, previous x and y values are always available
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for (int32_t iYVolSpace = m_regSliceCurrent.getLowerY(); iYVolSpace <= iMaxYVolSpace; iYVolSpace++)
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for (int32_t iYVolSpace = m_regSizeInVoxels.getLowerY(); iYVolSpace <= iMaxYVolSpace; iYVolSpace++)
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{
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m_sampVolume.setPosition(m_regSliceCurrent.getLowerX(), iYVolSpace, iZVolSpace);
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for (int32_t iXVolSpace = m_regSliceCurrent.getLowerX(); iXVolSpace <= iMaxXVolSpace; iXVolSpace++)
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m_sampVolume.setPosition(m_regSizeInVoxels.getLowerX(), iYVolSpace, iZVolSpace);
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for (int32_t iXVolSpace = m_regSizeInVoxels.getLowerX(); iXVolSpace <= iMaxXVolSpace; iXVolSpace++)
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{
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uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerX();
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uint32_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerY();
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@ -273,96 +256,93 @@ namespace PolyVox
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const Array3DInt32& pIndicesY,
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const Array3DInt32& pIndicesZ)
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{
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int32_t indlist[12];
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for(int i = 0; i < 12; i++)
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for (int32_t iZVolSpace = m_regSizeInVoxels.getLowerZ(); iZVolSpace <= m_regSizeInCells.getUpperZ(); iZVolSpace++)
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{
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indlist[i] = -1;
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}
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const int32_t iZVolSpace = m_regSlicePrevious.getLowerZ();
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for(int32_t iYVolSpace = m_regSlicePrevious.getLowerY(); iYVolSpace <= m_regSizeInCells.getUpperY(); iYVolSpace++)
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{
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for(int32_t iXVolSpace = m_regSlicePrevious.getLowerX(); iXVolSpace <= m_regSizeInCells.getUpperX(); iXVolSpace++)
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for (int32_t iYVolSpace = m_regSizeInVoxels.getLowerY(); iYVolSpace <= m_regSizeInCells.getUpperY(); iYVolSpace++)
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{
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m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
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for (int32_t iXVolSpace = m_regSizeInVoxels.getLowerX(); iXVolSpace <= m_regSizeInCells.getUpperX(); iXVolSpace++)
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{
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int32_t indlist[12];
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//Current position
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const uint32_t uXRegSpace = m_sampVolume.getPosition().getX() - m_regSizeInVoxels.getLowerX();
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const uint32_t uYRegSpace = m_sampVolume.getPosition().getY() - m_regSizeInVoxels.getLowerY();
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const uint32_t uZRegSpace = m_sampVolume.getPosition().getZ() - m_regSizeInVoxels.getLowerZ();
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m_sampVolume.setPosition(iXVolSpace, iYVolSpace, iZVolSpace);
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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const uint8_t iCubeIndex = pBitmask(uXRegSpace, uYRegSpace, uZRegSpace);
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//Current position
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const uint32_t uXRegSpace = m_sampVolume.getPosition().getX() - m_regSizeInVoxels.getLowerX();
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const uint32_t uYRegSpace = m_sampVolume.getPosition().getY() - m_regSizeInVoxels.getLowerY();
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const uint32_t uZRegSpace = m_sampVolume.getPosition().getZ() - m_regSizeInVoxels.getLowerZ();
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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{
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continue;
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}
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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const uint8_t iCubeIndex = pBitmask(uXRegSpace, uYRegSpace, uZRegSpace);
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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indlist[0] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 2)
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{
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indlist[1] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 4)
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{
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indlist[2] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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indlist[3] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 16)
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{
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indlist[4] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 32)
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{
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indlist[5] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 64)
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{
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indlist[6] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 128)
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{
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indlist[7] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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indlist[8] = pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 512)
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{
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indlist[9] = pIndicesZ(uXRegSpace + 1, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 1024)
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{
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indlist[10] = pIndicesZ(uXRegSpace + 1, uYRegSpace + 1, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 2048)
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{
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indlist[11] = pIndicesZ(uXRegSpace, uYRegSpace + 1, uZRegSpace);
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}
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for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
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{
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const int32_t ind0 = indlist[triTable[iCubeIndex][i ]];
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const int32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
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const int32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
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if((ind0 != -1) && (ind1 != -1) && (ind2 != -1))
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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{
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m_meshCurrent->addTriangle(ind0, ind1, ind2);
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continue;
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}
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}//For each triangle
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}//For each cell
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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indlist[0] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 2)
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{
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indlist[1] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 4)
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{
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indlist[2] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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indlist[3] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 16)
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{
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indlist[4] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 32)
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{
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indlist[5] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 64)
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{
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indlist[6] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 128)
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{
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indlist[7] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace + 1);
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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indlist[8] = pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 512)
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{
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indlist[9] = pIndicesZ(uXRegSpace + 1, uYRegSpace, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 1024)
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{
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indlist[10] = pIndicesZ(uXRegSpace + 1, uYRegSpace + 1, uZRegSpace);
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}
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if (edgeTable[iCubeIndex] & 2048)
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{
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indlist[11] = pIndicesZ(uXRegSpace, uYRegSpace + 1, uZRegSpace);
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}
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for (int i = 0; triTable[iCubeIndex][i] != -1; i += 3)
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{
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const int32_t ind0 = indlist[triTable[iCubeIndex][i]];
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const int32_t ind1 = indlist[triTable[iCubeIndex][i + 1]];
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const int32_t ind2 = indlist[triTable[iCubeIndex][i + 2]];
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if ((ind0 != -1) && (ind1 != -1) && (ind2 != -1))
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{
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m_meshCurrent->addTriangle(ind0, ind1, ind2);
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}
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}//For each triangle
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}//For each cell
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}
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}
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}
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}
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