Small speed improvement by storing variables separately (rather than in Vector3D) to void construction/comparison overhead.
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		@@ -283,11 +283,19 @@ namespace PolyVox
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	private:	
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		Chunk* getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const;
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		// Storing these properties individually has proved to be faster than keeping
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		// them in a Vector3DInt32 as it avoids constructions and comparison overheads.
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		// They are also at the start of the class in the hope that they will be pulled
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		// into cache - I've got no idea if this actually makes a difference.
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		mutable int32_t m_v3dLastAccessedChunkX = 0;
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		mutable int32_t m_v3dLastAccessedChunkY = 0;
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		mutable int32_t m_v3dLastAccessedChunkZ = 0;
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		mutable Chunk* m_pLastAccessedChunk = nullptr;
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		mutable std::unordered_map<Vector3DInt32, std::unique_ptr< Chunk > > m_mapChunks;
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		mutable uint32_t m_uTimestamper = 0;
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		mutable Vector3DInt32 m_v3dLastAccessedChunkPos = Vector3DInt32(0, 0, 0); //There are no invalid positions, but initially the m_pLastAccessedChunk pointer will be null
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		mutable Chunk* m_pLastAccessedChunk = nullptr;
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		uint32_t m_uChunkCountLimit = 0;
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		// The size of the volume
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