Work on new OpenGL example - Splitting into several files.
This commit is contained in:
@ -1,4 +1,5 @@
|
||||
#include "OpenGLImmediateModeSupport.h"
|
||||
#include "OpenGLSupport.h"
|
||||
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
|
||||
@ -8,59 +9,28 @@ using namespace std;
|
||||
void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
|
||||
{
|
||||
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
|
||||
const vector<uint32>& vecIndices = isp.getIndices();
|
||||
const vector<uint32>& vecIndices = isp.getIndices();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for(vector<uint32>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
|
||||
{
|
||||
const SurfaceVertex& vertex = vecVertices[*iterIndex];
|
||||
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
|
||||
//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
|
||||
glBegin(GL_TRIANGLES);
|
||||
for(vector<uint32>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
|
||||
{
|
||||
const SurfaceVertex& vertex = vecVertices[*iterIndex];
|
||||
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
|
||||
//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
|
||||
|
||||
|
||||
|
||||
|
||||
GLfloat red = 0.0f;
|
||||
GLfloat green = 0.0f;
|
||||
GLfloat blue = 0.0f;
|
||||
|
||||
uint8 material = vertex.getMaterial() + 0.5;
|
||||
|
||||
switch(material)
|
||||
{
|
||||
case 1:
|
||||
red = 1.0;
|
||||
green = 0.0;
|
||||
blue = 0.0;
|
||||
break;
|
||||
case 2:
|
||||
red = 0.0;
|
||||
green = 1.0;
|
||||
blue = 0.0;
|
||||
break;
|
||||
case 3:
|
||||
red = 0.0;
|
||||
green = 0.0;
|
||||
blue = 1.0;
|
||||
break;
|
||||
case 4:
|
||||
red = 1.0;
|
||||
green = 1.0;
|
||||
blue = 0.0;
|
||||
break;
|
||||
case 5:
|
||||
red = 1.0;
|
||||
green = 0.0;
|
||||
blue = 1.0;
|
||||
break;
|
||||
}
|
||||
uint8 material = vertex.getMaterial() + 0.5;
|
||||
|
||||
glColor3f(red, green, blue);
|
||||
glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ());
|
||||
glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());
|
||||
|
||||
|
||||
}
|
||||
glEnd();
|
||||
OpenGLColour colour = convertMaterialIDToColour(material);
|
||||
|
||||
glColor3f(colour.red, colour.green, colour.blue);
|
||||
glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ());
|
||||
glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());
|
||||
|
||||
|
||||
}
|
||||
glEnd();
|
||||
}
|
Reference in New Issue
Block a user