Work on new OpenGL example - Splitting into several files.
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#include "OpenGLSupport.h"
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using namespace PolyVox;
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OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID)
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{
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OpenGLColour colour;
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switch(materialID)
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{
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case 1:
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colour.red = 1.0;
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colour.green = 0.0;
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colour.blue = 0.0;
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break;
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case 2:
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colour.red = 0.0;
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colour.green = 1.0;
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colour.blue = 0.0;
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break;
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case 3:
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colour.red = 0.0;
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colour.green = 0.0;
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colour.blue = 1.0;
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break;
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case 4:
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colour.red = 1.0;
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colour.green = 1.0;
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colour.blue = 0.0;
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break;
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case 5:
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colour.red = 1.0;
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colour.green = 0.0;
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colour.blue = 1.0;
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break;
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}
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return colour;
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}
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