Work on new OpenGL example - Splitting into several files.

This commit is contained in:
David Williams 2009-03-18 22:48:44 +00:00
parent 877396af31
commit 74292f7a62
5 changed files with 96 additions and 100 deletions

View File

@ -1,4 +1,5 @@
#include "OpenGLImmediateModeSupport.h" #include "OpenGLImmediateModeSupport.h"
#include "OpenGLSupport.h"
#include "PolyVoxCore/IndexedSurfacePatch.h" #include "PolyVoxCore/IndexedSurfacePatch.h"
@ -21,42 +22,11 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
GLfloat red = 0.0f;
GLfloat green = 0.0f;
GLfloat blue = 0.0f;
uint8 material = vertex.getMaterial() + 0.5; uint8 material = vertex.getMaterial() + 0.5;
switch(material) OpenGLColour colour = convertMaterialIDToColour(material);
{
case 1:
red = 1.0;
green = 0.0;
blue = 0.0;
break;
case 2:
red = 0.0;
green = 1.0;
blue = 0.0;
break;
case 3:
red = 0.0;
green = 0.0;
blue = 1.0;
break;
case 4:
red = 1.0;
green = 1.0;
blue = 0.0;
break;
case 5:
red = 1.0;
green = 0.0;
blue = 1.0;
break;
}
glColor3f(red, green, blue); glColor3f(colour.red, colour.green, colour.blue);
glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ()); glNormal3f(vertex.getNormal().getX(), vertex.getNormal().getY(), vertex.getNormal().getZ());
glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ()); glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());

View File

@ -0,0 +1,39 @@
#include "OpenGLSupport.h"
using namespace PolyVox;
OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID)
{
OpenGLColour colour;
switch(materialID)
{
case 1:
colour.red = 1.0;
colour.green = 0.0;
colour.blue = 0.0;
break;
case 2:
colour.red = 0.0;
colour.green = 1.0;
colour.blue = 0.0;
break;
case 3:
colour.red = 0.0;
colour.green = 0.0;
colour.blue = 1.0;
break;
case 4:
colour.red = 1.0;
colour.green = 1.0;
colour.blue = 0.0;
break;
case 5:
colour.red = 1.0;
colour.green = 0.0;
colour.blue = 1.0;
break;
}
return colour;
}

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@ -0,0 +1,17 @@
#ifndef __OpenGLExample_OpenGLSupport_H__
#define __OpenGLExample_OpenGLSupport_H__
#include "PolyVoxCore/PolyVoxForwardDeclarations.h"
#include "glew/glew.h"
struct OpenGLColour
{
GLfloat red;
GLfloat green;
GLfloat blue;
};
OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID);
#endif //__OpenGLExample_OpenGLSupport_H__

View File

@ -1,3 +1,4 @@
#include "OpenGLSupport.h"
#include "OpenGLVertexBufferObjectSupport.h" #include "OpenGLVertexBufferObjectSupport.h"
#include "PolyVoxCore/IndexedSurfacePatch.h" #include "PolyVoxCore/IndexedSurfacePatch.h"
@ -49,46 +50,15 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(IndexedSurfacePatch& isp)
*ptr = vertex.getNormal().getZ(); *ptr = vertex.getNormal().getZ();
ptr++; ptr++;
GLfloat red = 0.0f;
GLfloat green = 0.0f;
GLfloat blue = 0.0f;
uint8 material = vertex.getMaterial() + 0.5; uint8 material = vertex.getMaterial() + 0.5;
switch(material) OpenGLColour colour = convertMaterialIDToColour(material);
{
case 1:
red = 1.0;
green = 0.0;
blue = 0.0;
break;
case 2:
red = 0.0;
green = 1.0;
blue = 0.0;
break;
case 3:
red = 0.0;
green = 0.0;
blue = 1.0;
break;
case 4:
red = 1.0;
green = 1.0;
blue = 0.0;
break;
case 5:
red = 1.0;
green = 0.0;
blue = 1.0;
break;
}
*ptr = red; *ptr = colour.red;
ptr++; ptr++;
*ptr = green; *ptr = colour.green;
ptr++; ptr++;
*ptr = blue; *ptr = colour.blue;
ptr++; ptr++;
} }

View File

@ -12,9 +12,9 @@
#define USE_OPENGL_VERTEX_BUFFERS_OBJECTS #define USE_OPENGL_VERTEX_BUFFERS_OBJECTS
#ifdef WIN32 #ifdef WIN32
#include "glew/glew.h" #include "glew/glew.h"
#else #else
#include <gl/gl.h> // The GL Header File #include <gl/gl.h> // The GL Header File
#endif #endif
#include <gl/glut.h> // The GL Utility Toolkit (Glut) Header] #include <gl/glut.h> // The GL Utility Toolkit (Glut) Header]
@ -183,7 +183,7 @@ default:
void main ( int argc, char** argv ) // Create Main Function For Bringing It All Together void main ( int argc, char** argv ) // Create Main Function For Bringing It All Together
{ {
g_bUseOpenGLVertexBufferObjects = false; g_bUseOpenGLVertexBufferObjects = true;
glutInit ( &argc, argv ); // Erm Just Write It =) glutInit ( &argc, argv ); // Erm Just Write It =)
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE ); // Display Mode glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE ); // Display Mode
glutInitWindowSize ( 500, 500 ); // If glutFullScreen wasn't called this is the window size glutInitWindowSize ( 500, 500 ); // If glutFullScreen wasn't called this is the window size