Documentation tweaks.
This commit is contained in:
parent
c0b72b6a55
commit
75a2831ae7
@ -25,6 +25,16 @@
|
|||||||
namespace PolyVox
|
namespace PolyVox
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
|
* This function fills a 3D array with ambient occlusion values computed by raycasting through the volume.
|
||||||
|
* This approach to ambient occlusion is only appropriate for relatvely small volumes, otherwise it will
|
||||||
|
* become very slow and consume a lot of memory. You will need to find a way to actually use the generated
|
||||||
|
* ambient occlusion data, which might mean uploading it the the GPU as a volume texture or sampling on
|
||||||
|
* the CPU using the vertex positions from your generated mesh.
|
||||||
|
*
|
||||||
|
* In practice we have not made much use of this implementation ourselves, so you may find it needs some
|
||||||
|
* optimizations or improvements to be useful. It is likely that there are actually better approaches to
|
||||||
|
* the ambient occlusion problem.
|
||||||
|
*
|
||||||
* \param volInput The volume to calculate the ambient occlusion for
|
* \param volInput The volume to calculate the ambient occlusion for
|
||||||
* \param[out] arrayResult The output of the calculator
|
* \param[out] arrayResult The output of the calculator
|
||||||
* \param region The region of the volume for which the occlusion should be calculated
|
* \param region The region of the volume for which the occlusion should be calculated
|
||||||
|
@ -32,8 +32,8 @@
|
|||||||
|
|
||||||
namespace PolyVox
|
namespace PolyVox
|
||||||
{
|
{
|
||||||
/// The BaseVolume class provides common functionality and an interface for other volume classes to implement. You should not try to create an instance of this
|
/// The BaseVolume class provides common functionality and an interface for other volume classes to implement.
|
||||||
/// class directly. Instead you should use RawVolume or PagedVolume.
|
/// You should not try to create an instance of this class directly. Instead you should use RawVolume or PagedVolume.
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
/// More details to come...
|
/// More details to come...
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
@ -119,12 +119,12 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
/// Note: This function needs reviewing for accuracy...
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
template <typename VoxelType>
|
template <typename VoxelType>
|
||||||
uint32_t BaseVolume<VoxelType>::calculateSizeInBytes(void)
|
uint32_t BaseVolume<VoxelType>::calculateSizeInBytes(void)
|
||||||
{
|
{
|
||||||
return this->getWidth() * this->getHeight() * this->getDepth() * sizeof(VoxelType);
|
POLYVOX_THROW(not_implemented, "You should never call the base class version of this function.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user