Removed RegionGeometry class.

Did lots of clean up.
This commit is contained in:
David Williams
2008-07-05 20:56:55 +00:00
parent c2e69e0d72
commit 75d1136d96
20 changed files with 66 additions and 126 deletions

View File

@ -3,7 +3,6 @@
#include "PolyVoxCore/BlockVolumeIterator.h"
#include "PolyVoxCore/GradientEstimators.h"
#include "PolyVoxCore/IndexedSurfacePatch.h"
#include "PolyVoxCore/RegionGeometry.h"
#include "PolyVoxCore/Utility.h"
#include "PolyVoxCore/VoxelFilters.h"
@ -13,20 +12,20 @@ using namespace std;
namespace PolyVox
{
void smoothRegionGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom)
void smoothRegionGeometry(BlockVolume<uint8>* volumeData, IndexedSurfacePatch& isp)
{
const uint8 uSmoothingFactor = 2;
const float fThreshold = 0.5f;
BlockVolumeIterator<uint8> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
while(iterSurfaceVertex != vecVertices.end())
{
for(int ct = 0; ct < uSmoothingFactor; ++ct)
{
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
const Vector3DFloat& v3dRem = v3dPos - static_cast<Vector3DFloat>(v3dFloor);
@ -77,15 +76,15 @@ namespace PolyVox
} //while(iterSurfaceVertex != vecVertices.end())
}
void adjustDecimatedGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom, uint8 val)
void adjustDecimatedGeometry(BlockVolume<uint8>* volumeData, IndexedSurfacePatch& isp, uint8 val)
{
BlockVolumeIterator<uint8> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
while(iterSurfaceVertex != vecVertices.end())
{
Vector3DFloat v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
Vector3DFloat v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
BlockVolumeIterator<uint8> volIter(*volumeData);
@ -111,7 +110,7 @@ namespace PolyVox
//if(iterSurfaceVertex->getNormal().getX() > 0)
{
iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() - iterSurfaceVertex->getNormal() * 0.5f);
v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
v3dFloor = static_cast<Vector3DInt32>(v3dPos);
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));