Moved core code from Ogre namespace to PolyVox namespace.
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include/Vector.h
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117
include/Vector.h
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#ifndef VECTOR_HEADER_INCLUDED
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#define VECTOR_HEADER_INCLUDED
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#include <boost\operators.hpp>
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//#include "..\Base\Typedef.hpp"
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#include "boost/cstdint.hpp"
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namespace PolyVox
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{
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//template <boost::uint32_t Size, typename Type> class Matrix; //Forward declaration
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///Represents a vector in space.
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template <boost::uint32_t Size, typename Type>
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class Vector
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: boost::addable< Vector<Size,Type> // Vector + Vector
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, boost::subtractable< Vector<Size,Type> // Vector - Vector
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, boost::dividable2< Vector<Size,Type>, Type // Vector / Type
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, boost::multipliable2< Vector<Size,Type>, Type // Vector * Type, Type * Vector
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, boost::equality_comparable1< Vector<Size,Type> // Vector != Vector
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> > > > >
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{
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public:
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///Constructor.
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Vector(Type x, Type y) throw();
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///Constructor.
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Vector(Type x, Type y, Type z) throw();
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///Constructor.
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Vector(Type x, Type y, Type z, Type w) throw();
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///Constructor
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Vector(void) throw();
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///Copy Constructor.
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Vector(const Vector<Size,Type>& vector) throw();
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///Copy Constructor which performs casting.
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template <typename CastType> explicit Vector(const Vector<Size,CastType>& vector) throw();
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///Destructor.
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~Vector(void) throw();
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///Assignment Operator.
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Vector<Size,Type>& operator=(const Vector<Size,Type>& rhs) throw();
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///Equality Operator.
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bool operator==(const Vector<Size,Type>& rhs) const throw();
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///Addition and Assignment Operator.
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Vector<Size,Type>& operator+=(const Vector<Size,Type> &rhs) throw();
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///Subtraction and Assignment Operator.
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Vector<Size,Type>& operator-=(const Vector<Size,Type> &rhs) throw();
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///Multiplication and Assignment Operator.
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Vector<Size,Type>& operator*=(const Type& rhs) throw();
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///Division and Assignment Operator.
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Vector<Size,Type>& operator/=(const Type& rhs) throw();
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///Element Access
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Type operator()(boost::uint32_t index) const throw();
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///Get the x component of the vector.
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Type x(void) const throw();
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///Get the y component of the vector.
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Type y(void) const throw();
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///Get the z component of the vector.
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Type z(void) const throw();
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///Get the w component of the vector.
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Type w(void) const throw();
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///Element Access
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void set(boost::uint32_t index, Type tValue) throw();
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///Set the x component of the vector.
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void setX(Type tX) throw();
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///Set the y component of the vector.
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void setY(Type tY) throw();
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///Set the z component of the vector.
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void setZ(Type tZ) throw();
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///Set the w component of the vector.
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void setW(Type tW) throw();
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///Get the length of the vector.
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double length(void) const throw();
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///Get the squared length of the vector.
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double lengthSquared(void) const throw();
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///Find the angle between this vector and that which is passed as a parameter.
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double angleTo(const Vector<Size,Type>& vector) const throw();
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///Find the cross product between this vector and the vector passed as a parameter.
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Vector<Size,Type> cross(const Vector<Size,Type>& vector) const throw();
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///Find the dot product between this vector and the vector passed as a parameter.
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Type dot(const Vector<Size,Type>& rhs) const throw();
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///Normalise the vector.
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void normalise(void) throw();
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private:
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//Values for the vector
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Type m_tElements[Size];
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};
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//Non-member overloaded operators.
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//!Multiplication operator.
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//template <boost::uint32_t Size,typename Type>
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//Vector<Size,Type> operator*(const Vector<Size,Type>& lhs, const Matrix<Size,Type>& rhs) throw();
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//!Multiplication operator.
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//template <boost::uint32_t Size,typename Type>
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//Vector<Size,Type> operator*(const Matrix<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw();
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///Stream insertion operator.
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template <boost::uint32_t Size, typename Type>
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std::ostream& operator<<(std::ostream& os, const Vector<Size,Type>& vector) throw();
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//Some handy typedefs
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typedef Vector<2,float> Vector2DFloat;
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typedef Vector<2,double> Vector2DDouble;
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typedef Vector<2,boost::int32_t> Vector2DInt32;
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typedef Vector<2,boost::uint32_t> Vector2DUint32;
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typedef Vector<3,float> Vector3DFloat;
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typedef Vector<3,double> Vector3DDouble;
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typedef Vector<3,boost::int32_t> Vector3DInt32;
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typedef Vector<3,boost::uint32_t> Vector3DUint32;
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}//namespace Thermite
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#include "Vector.inl"
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#endif
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