Work on mesh decimation.
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@ -35,6 +35,8 @@ namespace Ogre
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{
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public:
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int crud;
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SurfaceVertexIterator target;
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SurfaceTriangleIterator triangle;
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@ -46,9 +48,6 @@ namespace Ogre
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SurfaceEdgeIterator otherHalfEdge;
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//FIXME - could use boost::optional for this?
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bool hasTriangle;
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SurfaceEdge();
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std::string toString(void);
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};
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