Remove Density and Material tyes from bindings
We now only have the bindings for (u)int{8,16,32}_t and float. This will hopefully simplify things.
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@ -11,11 +11,11 @@ class TestSurfaceExtractor(unittest.TestCase):
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#Create a small volume
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r = PolyVoxCore.Region(PolyVoxCore.Vector3DInt32(0,0,0), PolyVoxCore.Vector3DInt32(31,31,31))
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vol = PolyVoxCore.SimpleVolumeDensity8(r)
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vol = PolyVoxCore.SimpleVolumeuint8(r)
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#Set one single voxel to have a reasonably high density
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vol.setVoxelAt(PolyVoxCore.Vector3DInt32(5, 5, 5), PolyVoxCore.Density8(200))
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vol.setVoxelAt(PolyVoxCore.Vector3DInt32(5, 5, 5), 200)
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self.mesh = PolyVoxCore.SurfaceMeshPositionMaterialNormal()
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extractor = PolyVoxCore.MarchingCubesSurfaceExtractorSimpleVolumeDensity8(vol, r, self.mesh)
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extractor = PolyVoxCore.MarchingCubesSurfaceExtractorSimpleVolumeuint8(vol, r, self.mesh)
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extractor.execute()
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def test_num_vertices(self):
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