Work on block compression.
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@ -56,7 +56,6 @@ namespace PolyVox
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void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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void fill(VoxelType tValue);
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void initialise(uint16_t uSideLength);
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uint32_t calculateSizeInBytes(void);
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@ -105,29 +105,6 @@ namespace PolyVox
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setVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue);
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}
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template <typename VoxelType>
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void Block<VoxelType>::fill(VoxelType tValue)
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{
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if(!m_bIsCompressed)
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{
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//The memset *may* be faster than the std::fill(), but it doesn't compile nicely
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//in 64-bit mode as casting the pointer to an int causes a loss of precision.
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const uint32_t uNoOfVoxels = m_uSideLength * m_uSideLength * m_uSideLength;
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std::fill(m_tUncompressedData, m_tUncompressedData + uNoOfVoxels, tValue);
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m_bIsUncompressedDataModified = true;
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}
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else
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{
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POLYVOX_ASSERT(false, "Not implemented");
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RunlengthEntry<uint16_t> rle;
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rle.length = m_uSideLength*m_uSideLength*m_uSideLength;
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rle.value = tValue;
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m_vecCompressedData.clear();
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m_vecCompressedData.push_back(rle);
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}
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}
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template <typename VoxelType>
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void Block<VoxelType>::initialise(uint16_t uSideLength)
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{
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@ -144,10 +121,15 @@ namespace PolyVox
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m_uSideLength = uSideLength;
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m_uSideLengthPower = logBase2(uSideLength);
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//Create the block data
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m_tUncompressedData = new VoxelType[m_uSideLength * m_uSideLength * m_uSideLength];
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Block<VoxelType>::fill(VoxelType());
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//Clear it (should we bother?)
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const uint32_t uNoOfVoxels = m_uSideLength * m_uSideLength * m_uSideLength;
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std::fill(m_tUncompressedData, m_tUncompressedData + uNoOfVoxels, VoxelType());
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m_bIsUncompressedDataModified = true;
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//For some reason blocks start out compressed. We should probably change this.
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compress();
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}
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