Work making CubicSurfaceExtractorWithNormals use 'isQuadNeeded'.
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@ -23,7 +23,7 @@ freely, subject to the following restrictions:
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#include "OpenGLWidget.h"
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#include "PolyVoxCore/MaterialDensityPair.h"
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#include "PolyVoxCore/Material.h"
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#include "PolyVoxCore/CubicSurfaceExtractorWithNormals.h"
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#include "PolyVoxCore/SurfaceMesh.h"
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#include "PolyVoxCore/SimpleVolume.h"
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@ -33,7 +33,7 @@ freely, subject to the following restrictions:
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//Use the PolyVox namespace
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using namespace PolyVox;
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void createSphereInVolume(SimpleVolume<MaterialDensityPair44>& volData, float fRadius)
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void createSphereInVolume(SimpleVolume<Material8>& volData, float fRadius)
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{
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//This vector hold the position of the center of the volume
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Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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@ -50,22 +50,19 @@ void createSphereInVolume(SimpleVolume<MaterialDensityPair44>& volData, float fR
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//And compute how far the current position is from the center of the volume
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float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
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uint8_t uDensity = 0;
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uint8_t uMaterial = 0;
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//If the current voxel is less than 'radius' units from the center then we make it solid.
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if(fDistToCenter <= fRadius)
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{
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//Our new density value
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uDensity = VoxelTypeTraits<MaterialDensityPair44>::maxDensity();
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uMaterial = 1;
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}
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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Material8 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density and material
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voxel.setDensity(uDensity);
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voxel.setMaterial(uMaterial);
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//Wrte the voxel value into the volume
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@ -83,12 +80,12 @@ int main(int argc, char *argv[])
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openGLWidget.show();
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//Create an empty volume and then place a sphere in it
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SimpleVolume<MaterialDensityPair44> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
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SimpleVolume<Material8> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
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createSphereInVolume(volData, 30);
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//Extract the surface
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SurfaceMesh<PositionMaterialNormal> mesh;
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CubicSurfaceExtractorWithNormals<SimpleVolume, MaterialDensityPair44 > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
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CubicSurfaceExtractorWithNormals<SimpleVolume, Material8 > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh, Material8::isQuadNeeded);
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surfaceExtractor.execute();
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//Pass the surface to the OpenGL window
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@ -35,11 +35,13 @@ namespace PolyVox
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class CubicSurfaceExtractorWithNormals
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{
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public:
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CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result);
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CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType voxelInFront, VoxelType voxelBehind, float& materialToUse)> funcIsQuadNeededCallback);
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void execute();
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private:
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polyvox_function<bool(VoxelType voxel0, VoxelType voxel1, float& materialToUse)> m_funcIsQuadNeededCallback;
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//The volume data and a sampler to access it.
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VolumeType<VoxelType>* m_volData;
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typename VolumeType<VoxelType>::Sampler m_sampVolume;
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@ -24,12 +24,14 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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template< template<typename> class VolumeType, typename VoxelType>
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CubicSurfaceExtractorWithNormals<VolumeType, VoxelType>::CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result)
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CubicSurfaceExtractorWithNormals<VolumeType, VoxelType>::CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType voxelInFront, VoxelType voxelBehind, float& materialToUse)> funcIsQuadNeededCallback)
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:m_volData(volData)
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,m_sampVolume(volData)
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,m_meshCurrent(result)
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,m_regSizeInVoxels(region)
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,m_funcIsQuadNeededCallback(funcIsQuadNeededCallback)
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{
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assert(m_funcIsQuadNeededCallback);
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}
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template< template<typename> class VolumeType, typename VoxelType>
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@ -48,12 +50,11 @@ namespace PolyVox
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float regY = static_cast<float>(y - m_regSizeInVoxels.getLowerCorner().getY());
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float regZ = static_cast<float>(z - m_regSizeInVoxels.getLowerCorner().getZ());
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int currentVoxel = m_volData->getVoxelAt(x,y,z).getMaterial() != 0;
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float material = 0.0f;
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int plusXVoxel = m_volData->getVoxelAt(x+1,y,z).getMaterial() != 0;
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if(currentVoxel > plusXVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x+1,y,z), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
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@ -63,9 +64,9 @@ namespace PolyVox
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m_meshCurrent->addTriangleCubic(v0,v2,v1);
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m_meshCurrent->addTriangleCubic(v1,v2,v3);
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}
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if(currentVoxel < plusXVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x+1,y,z), m_volData->getVoxelAt(x,y,z), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x+1,y,z).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x+1,y,z).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
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@ -77,9 +78,9 @@ namespace PolyVox
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}
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int plusYVoxel = m_volData->getVoxelAt(x,y+1,z).getMaterial() != 0;
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if(currentVoxel > plusYVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y+1,z), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
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@ -89,9 +90,9 @@ namespace PolyVox
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m_meshCurrent->addTriangleCubic(v0,v1,v2);
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m_meshCurrent->addTriangleCubic(v1,v3,v2);
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}
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if(currentVoxel < plusYVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y+1,z), m_volData->getVoxelAt(x,y,z), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x,y+1,z).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x,y+1,z).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
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@ -103,9 +104,9 @@ namespace PolyVox
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}
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int plusZVoxel = m_volData->getVoxelAt(x,y,z+1).getMaterial() != 0;
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if(currentVoxel > plusZVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y,z+1), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
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@ -115,9 +116,9 @@ namespace PolyVox
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m_meshCurrent->addTriangleCubic(v0,v2,v1);
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m_meshCurrent->addTriangleCubic(v1,v2,v3);
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}
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if(currentVoxel < plusZVoxel)
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if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z+1), m_volData->getVoxelAt(x,y,z), material))
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{
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float material = static_cast<float>(m_volData->getVoxelAt(x,y,z+1).getMaterial());
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material = static_cast<float>(m_volData->getVoxelAt(x,y,z+1).getMaterial());
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uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
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uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
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@ -96,6 +96,19 @@ namespace PolyVox
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//static DensityType getminDensity()() throw() { return 0; }
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static DensityType getThreshold() throw() { return 1; }
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static bool isQuadNeeded(Material<Type> from, Material<Type> to, float& materialToUse)
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{
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if((from.getMaterial() > 0) && (to.getMaterial() == 0))
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{
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materialToUse = static_cast<float>(from.getMaterial());
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return true;
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}
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else
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{
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return false;
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}
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}
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private:
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MaterialType m_uMaterial;
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};
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@ -78,6 +78,19 @@ namespace PolyVox
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//static DensityType getminDensity()() throw() { return 0; }
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static DensityType getThreshold() throw() {return 0x01 << (NoOfDensityBits - 1);}
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static bool isQuadNeeded(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> from, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> to, float& materialToUse)
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{
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if((from.getMaterial() > 0) && (to.getMaterial() == 0))
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{
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materialToUse = static_cast<float>(from.getMaterial());
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return true;
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}
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else
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{
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return false;
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}
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}
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private:
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MaterialType m_uMaterial : NoOfMaterialBits;
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DensityType m_uDensity : NoOfDensityBits;
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@ -31,7 +31,7 @@ namespace PolyVox
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{
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void extractCubicMesh(Volume& volume, const Region& region, Mesh& resultMesh)
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{
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CubicSurfaceExtractorWithNormals<SimpleVolume, MaterialDensityPair88 > surfaceExtractor(&volume, region, &resultMesh);
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CubicSurfaceExtractorWithNormals<SimpleVolume, MaterialDensityPair88 > surfaceExtractor(&volume, region, &resultMesh, MaterialDensityPair88::isQuadNeeded);
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surfaceExtractor.execute();
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}
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@ -94,7 +94,7 @@ void testForType(SurfaceMesh<PositionMaterialNormal>& result)
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}
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}
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CubicSurfaceExtractorWithNormals<SimpleVolume, VoxelType > extractor(&volData, volData.getEnclosingRegion(), &result, 50);
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CubicSurfaceExtractorWithNormals<SimpleVolume, VoxelType > extractor(&volData, volData.getEnclosingRegion(), &result, VoxelType::isQuadNeeded);
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extractor.execute();
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}
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