Move to VS 2010.

Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
This commit is contained in:
David Williams
2010-05-23 21:51:34 +00:00
parent e1dde122a7
commit 7ffcd0c7ed
190 changed files with 69 additions and 19405 deletions

View File

@ -39,7 +39,7 @@ OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh& mesh)
//Convienient access to the vertices and indices
const vector<SurfaceVertex>& vecVertices = mesh.getVertices();
const vector<PolyVox::uint32_t>& vecIndices = mesh.getIndices();
const vector<uint32_t>& vecIndices = mesh.getIndices();
//If we have any indices...
if(!vecIndices.empty())
@ -52,7 +52,7 @@ OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh& mesh)
GLvoid* pIndices = (GLvoid*)(&(vecIndices[0]));
//Fill the OpenGL index buffer with our data.
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(PolyVox::uint32_t), pIndices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32_t), pIndices, GL_STATIC_DRAW);
}
result.noOfIndices = vecIndices.size();
@ -83,7 +83,7 @@ OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh& mesh)
*ptr = vertex.getNormal().getZ();
ptr++;
PolyVox::uint8_t material = vertex.getMaterial() + 0.5;
uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);