Refactoring work... working on meshes
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@ -22,30 +22,32 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "OgrePrerequisites.h"
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#include "OgreVector3.h"
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namespace Ogre
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{
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfaceTriangle
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{
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public:
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//FIXME - maybe these should be short?
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/*ulong v0;
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ulong v1;
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ulong v2;*/
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std::set<SurfaceVertex>::iterator v0;
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std::set<SurfaceVertex>::iterator v1;
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std::set<SurfaceVertex>::iterator v2;
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SurfaceVertexIterator v0;
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SurfaceVertexIterator v1;
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SurfaceVertexIterator v2;
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SurfaceTriangle();
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SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet);
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//bool operator < (const SurfaceTriangle& rhs) const;
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SurfaceTriangle(SurfaceVertexIterator v0ToSet, SurfaceVertexIterator v1ToSet, SurfaceVertexIterator v2ToSet);
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};
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
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bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
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//bool operator < (const SurfaceTriangleIterator& lhs, const SurfaceTriangleIterator& rhs);
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}
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#endif
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