Refactoring work... working on meshes
This commit is contained in:
@ -1008,6 +1008,7 @@ namespace Ogre
|
||||
iterPatch->second.m_v3dOffset = offset;
|
||||
iterPatch->second.computeNormalsFromVolume(volIter);
|
||||
iterPatch->second.endDefinition();
|
||||
//iterPatch->second.decimate();
|
||||
}
|
||||
|
||||
//LogManager::getSingleton().logMessage("Finished Generating Mesh Data");
|
||||
@ -1133,6 +1134,7 @@ namespace Ogre
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
|
||||
{
|
||||
//FIXME - specially handle the case where they are all the same.
|
||||
|
Reference in New Issue
Block a user