Refactoring work... working on meshes
This commit is contained in:
@ -1,4 +1,5 @@
|
||||
#include "SurfaceTriangle.h"
|
||||
#include "SurfaceVertex.h"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
@ -6,10 +7,42 @@ namespace Ogre
|
||||
{
|
||||
}
|
||||
|
||||
SurfaceTriangle::SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet)
|
||||
SurfaceTriangle::SurfaceTriangle(SurfaceVertexIterator v0ToSet, SurfaceVertexIterator v1ToSet, SurfaceVertexIterator v2ToSet)
|
||||
:v0(v0ToSet)
|
||||
,v1(v1ToSet)
|
||||
,v2(v2ToSet)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
|
||||
{
|
||||
return
|
||||
(
|
||||
(lhs.v0 == rhs.v0) &&
|
||||
(lhs.v1 == rhs.v1) &&
|
||||
(lhs.v2 == rhs.v2)
|
||||
);
|
||||
}
|
||||
|
||||
bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
|
||||
{
|
||||
if(lhs.v0 == rhs.v0)
|
||||
{
|
||||
if(lhs.v1 == rhs.v1)
|
||||
{
|
||||
if(lhs.v2 == rhs.v2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (*(lhs.v2) < *(rhs.v2));
|
||||
}
|
||||
return (*(lhs.v1) < *(rhs.v1));
|
||||
}
|
||||
return (*(lhs.v0) < *(rhs.v0));
|
||||
}
|
||||
|
||||
/*bool operator < (const SurfaceTriangleIterator& lhs, const SurfaceTriangleIterator& rhs)
|
||||
{
|
||||
return (*lhs) < (*rhs);
|
||||
}*/
|
||||
}
|
||||
|
Reference in New Issue
Block a user