Refactoring work... working on meshes
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@ -18,7 +18,7 @@ namespace Ogre
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{
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}
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bool SurfaceVertex::operator==(const SurfaceVertex& rhs) const
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bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs)
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{
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//We dont't check the normal here as it may not have been set. But if two vertices have the same position they should have the same normal too.
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/*return
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@ -45,13 +45,13 @@ namespace Ogre
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return value == rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long lhsOffset = (lhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset == rhsOffset;
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return (lhsOffset == rhsOffset) && (abs(lhs.alpha - rhs.alpha) <= 0.01);
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}
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bool SurfaceVertex::operator < (const SurfaceVertex& rhs) const
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bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs)
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{
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/*if((*this) == rhs)
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{
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@ -92,9 +92,20 @@ namespace Ogre
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return value < rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long lhsOffset = (lhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset < rhsOffset;
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return lhsOffset < rhsOffset;
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if(lhsOffset == rhsOffset)
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{
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return (lhs.alpha < rhs.alpha);
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}
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return (lhsOffset < rhsOffset);
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}
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/*bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs)
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{
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return (*lhs) < (*rhs);
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}*/
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}
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