Refactoring mesh generation code.
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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "MaterialMap.h"
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#include "SurfacePatchRenderable.h"
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#include "SurfaceTriangle.h"
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#include "SurfacePatch.h"
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#include "AbstractSurfacePatch.h"
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#include "TypeDef.h"
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#include "Volume.h"
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#include "SurfaceVertex.h"
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@ -81,7 +81,7 @@ namespace Ogre
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void generateLevelVolume(void);
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::map<uchar, SurfacePatch>& result) const;
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std::map<uchar, AbstractSurfacePatch*> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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