Refactoring mesh generation code.

This commit is contained in:
David Williams
2007-10-06 18:31:37 +00:00
parent e276ada7ce
commit 8137b1eb46
8 changed files with 58 additions and 51 deletions

View File

@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "MaterialMap.h"
#include "SurfacePatchRenderable.h"
#include "SurfaceTriangle.h"
#include "SurfacePatch.h"
#include "AbstractSurfacePatch.h"
#include "TypeDef.h"
#include "Volume.h"
#include "SurfaceVertex.h"
@ -81,7 +81,7 @@ namespace Ogre
void generateLevelVolume(void);
void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::map<uchar, SurfacePatch>& result) const;
std::map<uchar, AbstractSurfacePatch*> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);