Refactoring mesh generation code.
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@ -4,9 +4,9 @@
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#include "Ogre.h"
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#include <vector>
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#include "SurfacePatch.h"
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#include "SurfaceTriangle.h"
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#include "SurfaceVertex.h"
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#include "AbstractSurfacePatch.h"
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//#include "SurfaceTriangle.h"
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//#include "SurfaceVertex.h"
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namespace Ogre
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{
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@ -16,11 +16,11 @@ namespace Ogre
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class SurfacePatchRenderable : public SimpleRenderable
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{
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public:
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SurfacePatchRenderable(SurfacePatch& patchToRender, const String& material = "BaseWhiteNoLighting");
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SurfacePatchRenderable(AbstractSurfacePatch* patchToRender, const String& material = "BaseWhiteNoLighting");
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~SurfacePatchRenderable(void);
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void updateWithNewSurfacePatch(SurfacePatch& patchToRender);
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void setGeometry(SurfacePatch& patchToRender);
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void updateWithNewSurfacePatch(AbstractSurfacePatch* patchToRender);
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void setGeometry(AbstractSurfacePatch* patchToRender);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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