diff --git a/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h b/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
index 2ab7abcc..6dc7411c 100644
--- a/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
+++ b/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
@@ -28,6 +28,34 @@ freely, subject to the following restrictions:
namespace PolyVox
{
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /// This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the
+ /// MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type.
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /// PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined
+ /// type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates
+ /// on a density field. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel
+ /// having a material which is copied into the vertex data.
+ ///
+ /// Because we want the MarchingCubesSurfaceExtractor to work on any voxel type, we use a Marching Cubes controller (passed as
+ /// a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController.
+ /// The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material,
+ /// Density and MaterialdensityPair classes.
+ ///
+ /// If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController,
+ /// though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller
+ /// and pass it as an explicit parameter (rather than relying on the default).
+ ///
+ /// For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant
+ /// for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints.
+ ///
+ /// It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface
+ /// will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between
+ /// the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type.
+ ///
+ /// \sa MarchingCubesSurfaceExtractor
+ ///
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template
class DefaultMarchingCubesController
{
diff --git a/library/PolyVoxCore/include/PolyVoxCore/LargeVolume.h b/library/PolyVoxCore/include/PolyVoxCore/LargeVolume.h
index 3d35b1b4..7d05a391 100644
--- a/library/PolyVoxCore/include/PolyVoxCore/LargeVolume.h
+++ b/library/PolyVoxCore/include/PolyVoxCore/LargeVolume.h
@@ -42,7 +42,7 @@ freely, subject to the following restrictions:
namespace PolyVox
{
- ///The LargeVolume class provides a memory efficient method of storing voxel data while also allowing fast access and modification.
+ /// The LargeVolume class provides a memory efficient method of storing voxel data while also allowing fast access and modification.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// A LargeVolume is essentially a 3D array in which each element (or voxel) is identified by a three dimensional (x,y,z) coordinate.
/// We use the LargeVolume class to store our data in an efficient way, and it is the input to many of the algorithms (such as the surface