Moving stuff around - not currently buildable!
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PolyVoxCore/include/SurfaceVertex.h
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65
PolyVoxCore/include/SurfaceVertex.h
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_SurfaceVertex_H__
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#define __PolyVox_SurfaceVertex_H__
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#include "TypeDef.h"
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#include "Vector.h"
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namespace PolyVox
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{
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class POLYVOX_API SurfaceVertex
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{
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public:
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SurfaceVertex();
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SurfaceVertex(Vector3DFloat positionToSet, float materialToSet, float alphaToSet);
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SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet);
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friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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friend bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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float getAlpha(void) const;
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float getMaterial(void) const;
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const Vector3DFloat& getNormal(void) const;
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const Vector3DFloat& getPosition(void) const;
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void setAlpha(float alphaToSet);
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void setMaterial(float materialToSet);
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void setNormal(const Vector3DFloat& normalToSet);
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std::string tostring(void) const;
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private:
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Vector3DFloat position;
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Vector3DFloat normal;
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float material;
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float alpha;
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};
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//bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs);
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}
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#endif
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