More work adding base volume class.
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@ -105,7 +105,7 @@ namespace PolyVox
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
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{
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if(Volume<VoxelType>::m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)))
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if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)))
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{
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const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
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const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
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@ -156,7 +156,7 @@ namespace PolyVox
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template <typename VoxelType>
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bool SimpleVolume<VoxelType>::setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
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{
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assert(Volume<VoxelType>::m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)));
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assert(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)));
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const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
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const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
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@ -207,10 +207,10 @@ namespace PolyVox
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m_uBlockSideLength = uBlockSideLength;
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m_pUncompressedBorderData = 0;
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Volume<VoxelType>::m_regValidRegion = regValidRegion;
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this->m_regValidRegion = regValidRegion;
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m_regValidRegionInBlocks.setLowerCorner(Volume<VoxelType>::m_regValidRegion.getLowerCorner() / static_cast<int32_t>(uBlockSideLength));
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m_regValidRegionInBlocks.setUpperCorner(Volume<VoxelType>::m_regValidRegion.getUpperCorner() / static_cast<int32_t>(uBlockSideLength));
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m_regValidRegionInBlocks.setLowerCorner(this->m_regValidRegion.getLowerCorner() / static_cast<int32_t>(uBlockSideLength));
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m_regValidRegionInBlocks.setUpperCorner(this->m_regValidRegion.getUpperCorner() / static_cast<int32_t>(uBlockSideLength));
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//Compute the block side length
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m_uBlockSideLength = uBlockSideLength;
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@ -234,9 +234,9 @@ namespace PolyVox
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std::fill(m_pUncompressedBorderData, m_pUncompressedBorderData + m_uBlockSideLength * m_uBlockSideLength * m_uBlockSideLength, VoxelType());
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//Other properties we might find useful later
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Volume<VoxelType>::m_uLongestSideLength = (std::max)((std::max)(Volume<VoxelType>::getWidth(),Volume<VoxelType>::getHeight()),Volume<VoxelType>::getDepth());
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Volume<VoxelType>::m_uShortestSideLength = (std::min)((std::min)(Volume<VoxelType>::getWidth(),Volume<VoxelType>::getHeight()),Volume<VoxelType>::getDepth());
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Volume<VoxelType>::m_fDiagonalLength = sqrtf(static_cast<float>(Volume<VoxelType>::getWidth() * Volume<VoxelType>::getWidth() + Volume<VoxelType>::getHeight() * Volume<VoxelType>::getHeight() + Volume<VoxelType>::getDepth() * Volume<VoxelType>::getDepth()));
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this->m_uLongestSideLength = (std::max)((std::max)(this->getWidth(),this->getHeight()),this->getDepth());
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this->m_uShortestSideLength = (std::min)((std::min)(this->getWidth(),this->getHeight()),this->getDepth());
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this->m_fDiagonalLength = sqrtf(static_cast<float>(this->getWidth() * this->getWidth() + this->getHeight() * this->getHeight() + this->getDepth() * this->getDepth()));
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}
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template <typename VoxelType>
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