Removed some redundant variables.
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@ -70,31 +70,10 @@ namespace PolyVox
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const Array2DInt32& m_pCurrentVertexIndicesY,
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const Array2DInt32& m_pCurrentVertexIndicesZ);
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//Converts a position into an index for accessing scratch areas.
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inline uint32_t getIndex(uint32_t x, uint32_t y)
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{
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return x + (y * m_uScratchPadWidth);
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}
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//The volume data and a sampler to access it.
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Volume<VoxelType> m_volData;
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VolumeSampler<VoxelType> m_sampVolume;
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//Used to keep track of where generated vertices have been placed.
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/*int32_t* m_pPreviousVertexIndicesX;
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int32_t* m_pPreviousVertexIndicesY;
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int32_t* m_pPreviousVertexIndicesZ;
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int32_t* m_pCurrentVertexIndicesX;
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int32_t* m_pCurrentVertexIndicesY;
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int32_t* m_pCurrentVertexIndicesZ;*/
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/*Array2DInt32 m_pPreviousVertexIndicesX;
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Array2DInt32 m_pPreviousVertexIndicesY;
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Array2DInt32 m_pPreviousVertexIndicesZ;
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Array2DInt32 m_pCurrentVertexIndicesX;
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Array2DInt32 m_pCurrentVertexIndicesY;
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Array2DInt32 m_pCurrentVertexIndicesZ;*/
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//Holds a position in volume space.
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uint16_t uXVolSpace;
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uint16_t uYVolSpace;
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@ -121,11 +100,7 @@ namespace PolyVox
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//Store the width and height because they are frequently
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//used and have some overhead to compute.
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uint16_t m_uRegionWidth;
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uint16_t m_uRegionHeight;
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//These are used in several places so best stored.
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uint16_t m_uScratchPadWidth;
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uint16_t m_uScratchPadHeight;
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uint16_t m_uRegionHeight;
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};
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}
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