Small tweaks to Raycast
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@ -38,6 +38,9 @@ namespace PolyVox
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public:
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public:
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Raycast(Volume<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirection, RaycastResult& result);
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Raycast(Volume<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirection, RaycastResult& result);
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void setStart(const Vector3DFloat& v3dStart);
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void setDirection(const Vector3DFloat& v3dDirection);
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void execute();
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void execute();
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RaycastResult& m_result;
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RaycastResult& m_result;
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@ -32,6 +32,18 @@ namespace PolyVox
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{
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{
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}
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}
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template <typename VoxelType>
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void Raycast<VoxelType>::setStart(const Vector3DFloat& v3dStart)
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{
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m_v3dStart = v3dStart;
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}
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template <typename VoxelType>
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void Raycast<VoxelType>::setDirection(const Vector3DFloat& v3dDirection)
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{
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m_v3dDirection = v3dDirection;
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}
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template <typename VoxelType>
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template <typename VoxelType>
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void Raycast<VoxelType>::execute(void)
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void Raycast<VoxelType>::execute(void)
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{
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{
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