Normalized line endings

This commit is contained in:
David Williams
2014-09-25 22:38:01 +02:00
parent c560e84be5
commit 86357d66b7
106 changed files with 50344 additions and 50344 deletions

View File

@ -1,79 +1,79 @@
# Copyright (c) 2010-2012 David Williams
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
#
# 3. This notice may not be removed or altered from any source
# distribution.
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(PagingExample)
#Projects source files
SET(SRC_FILES
main.cpp
../common/OpenGLWidget.cpp
Perlin.cpp
)
#Projects headers files
SET(INC_FILES
OpenGLWidget.h
Perlin.h
)
add_definitions(-DGLEW_STATIC)
FIND_PACKAGE(OpenGL REQUIRED)
#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR} ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include ${GLEW_SOURCE_DIR})
LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
#This will include the shader files inside the compiled binary
QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
# Put the resources in a seperate folder in Visual Studio
SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC})
#Build
ADD_EXECUTABLE(PagingExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
IF(MSVC)
SET_TARGET_PROPERTIES(PagingExample PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
ENDIF(MSVC)
TARGET_LINK_LIBRARIES(PagingExample glew ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
SET_PROPERTY(TARGET PagingExample PROPERTY FOLDER "Examples")
configure_file(../common/example.vert example.vert COPYONLY)
configure_file(../common/example.frag example.frag COPYONLY)
#Install - Only install the example in Windows
IF(WIN32)
INSTALL(TARGETS PagingExample
RUNTIME DESTINATION Examples/OpenGL/bin
LIBRARY DESTINATION Examples/OpenGL/lib
ARCHIVE DESTINATION Examples/OpenGL/lib
COMPONENT example
)
#.dlls should be installed in shared builds.
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
ENDIF(WIN32)
# Copyright (c) 2010-2012 David Williams
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
#
# 3. This notice may not be removed or altered from any source
# distribution.
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(PagingExample)
#Projects source files
SET(SRC_FILES
main.cpp
../common/OpenGLWidget.cpp
Perlin.cpp
)
#Projects headers files
SET(INC_FILES
OpenGLWidget.h
Perlin.h
)
add_definitions(-DGLEW_STATIC)
FIND_PACKAGE(OpenGL REQUIRED)
#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR} ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include ${GLEW_SOURCE_DIR})
LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
#This will include the shader files inside the compiled binary
QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
# Put the resources in a seperate folder in Visual Studio
SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC})
#Build
ADD_EXECUTABLE(PagingExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
IF(MSVC)
SET_TARGET_PROPERTIES(PagingExample PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
ENDIF(MSVC)
TARGET_LINK_LIBRARIES(PagingExample glew ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
SET_PROPERTY(TARGET PagingExample PROPERTY FOLDER "Examples")
configure_file(../common/example.vert example.vert COPYONLY)
configure_file(../common/example.frag example.frag COPYONLY)
#Install - Only install the example in Windows
IF(WIN32)
INSTALL(TARGETS PagingExample
RUNTIME DESTINATION Examples/OpenGL/bin
LIBRARY DESTINATION Examples/OpenGL/lib
ARCHIVE DESTINATION Examples/OpenGL/lib
COMPONENT example
)
#.dlls should be installed in shared builds.
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
ENDIF(WIN32)

View File

@ -1,265 +1,265 @@
// Code from http://www.flipcode.com/archives/Perlin_Noise_Class.shtml
// This is only in PolyVox for the purpose of the examples. It was not written by
// the PolyVox authors and cannot be assumed to be under the same license as PolyVox.
/* coherent noise function over 1, 2 or 3 dimensions */
/* (copyright Ken Perlin) */
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "Perlin.h"
#define B SAMPLE_SIZE
#define BM (SAMPLE_SIZE-1)
#define N 0x1000
#define NP 12 /* 2^N */
#define NM 0xfff
#define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
#define lerp(t, a, b) ( a + t * (b - a) )
#define setup(i,b0,b1,r0,r1)\
t = vec[i] + N;\
b0 = ((int)t) & BM;\
b1 = (b0+1) & BM;\
r0 = t - (int)t;\
r1 = r0 - 1.0f;
float Perlin::noise1(float arg)
{
int bx0, bx1;
float rx0, rx1, sx, t, u, v, vec[1];
vec[0] = arg;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0, bx0,bx1, rx0,rx1);
sx = s_curve(rx0);
u = rx0 * g1[ p[ bx0 ] ];
v = rx1 * g1[ p[ bx1 ] ];
return lerp(sx, u, v);
}
float Perlin::noise2(float vec[2])
{
int bx0, bx1, by0, by1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
int i, j;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0,bx0,bx1,rx0,rx1);
setup(1,by0,by1,ry0,ry1);
i = p[bx0];
j = p[bx1];
b00 = p[i + by0];
b10 = p[j + by0];
b01 = p[i + by1];
b11 = p[j + by1];
sx = s_curve(rx0);
sy = s_curve(ry0);
#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
q = g2[b00];
u = at2(rx0,ry0);
q = g2[b10];
v = at2(rx1,ry0);
a = lerp(sx, u, v);
q = g2[b01];
u = at2(rx0,ry1);
q = g2[b11];
v = at2(rx1,ry1);
b = lerp(sx, u, v);
return lerp(sy, a, b);
}
float Perlin::noise3(float vec[3])
{
int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
int i, j;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0, bx0,bx1, rx0,rx1);
setup(1, by0,by1, ry0,ry1);
setup(2, bz0,bz1, rz0,rz1);
i = p[ bx0 ];
j = p[ bx1 ];
b00 = p[ i + by0 ];
b10 = p[ j + by0 ];
b01 = p[ i + by1 ];
b11 = p[ j + by1 ];
t = s_curve(rx0);
sy = s_curve(ry0);
sz = s_curve(rz0);
#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
a = lerp(t, u, v);
q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
b = lerp(t, u, v);
c = lerp(sy, a, b);
q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
a = lerp(t, u, v);
q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
b = lerp(t, u, v);
d = lerp(sy, a, b);
return lerp(sz, c, d);
}
void Perlin::normalize2(float v[2])
{
float s;
s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
s = 1.0f/s;
v[0] = v[0] * s;
v[1] = v[1] * s;
}
void Perlin::normalize3(float v[3])
{
float s;
s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
s = 1.0f/s;
v[0] = v[0] * s;
v[1] = v[1] * s;
v[2] = v[2] * s;
}
void Perlin::init(void)
{
int i, j, k;
for (i = 0 ; i < B ; i++)
{
p[i] = i;
g1[i] = (float)((rand() % (B + B)) - B) / B;
for (j = 0 ; j < 2 ; j++)
g2[i][j] = (float)((rand() % (B + B)) - B) / B;
normalize2(g2[i]);
for (j = 0 ; j < 3 ; j++)
g3[i][j] = (float)((rand() % (B + B)) - B) / B;
normalize3(g3[i]);
}
while (--i)
{
k = p[i];
p[i] = p[j = rand() % B];
p[j] = k;
}
for (i = 0 ; i < B + 2 ; i++)
{
p[B + i] = p[i];
g1[B + i] = g1[i];
for (j = 0 ; j < 2 ; j++)
g2[B + i][j] = g2[i][j];
for (j = 0 ; j < 3 ; j++)
g3[B + i][j] = g3[i][j];
}
}
float Perlin::perlin_noise_2D(float vec[2])
{
int terms = mOctaves;
float result = 0.0f;
float amp = mAmplitude;
vec[0]*=mFrequency;
vec[1]*=mFrequency;
for( int i=0; i<terms; i++ )
{
result += noise2(vec)*amp;
vec[0] *= 2.0f;
vec[1] *= 2.0f;
amp*=0.5f;
}
return result;
}
float Perlin::perlin_noise_3D(float vec[3])
{
int terms = mOctaves;
float result = 0.0f;
float amp = mAmplitude;
vec[0]*=mFrequency;
vec[1]*=mFrequency;
vec[2]*=mFrequency;
for( int i=0; i<terms; i++ )
{
result += noise3(vec)*amp;
vec[0] *= 2.0f;
vec[1] *= 2.0f;
vec[2] *= 2.0f;
amp*=0.5f;
}
return result;
}
Perlin::Perlin(int octaves,float freq,float amp,int seed)
{
mOctaves = octaves;
mFrequency = freq;
mAmplitude = amp;
mSeed = seed;
mStart = true;
}
// Code from http://www.flipcode.com/archives/Perlin_Noise_Class.shtml
// This is only in PolyVox for the purpose of the examples. It was not written by
// the PolyVox authors and cannot be assumed to be under the same license as PolyVox.
/* coherent noise function over 1, 2 or 3 dimensions */
/* (copyright Ken Perlin) */
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "Perlin.h"
#define B SAMPLE_SIZE
#define BM (SAMPLE_SIZE-1)
#define N 0x1000
#define NP 12 /* 2^N */
#define NM 0xfff
#define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
#define lerp(t, a, b) ( a + t * (b - a) )
#define setup(i,b0,b1,r0,r1)\
t = vec[i] + N;\
b0 = ((int)t) & BM;\
b1 = (b0+1) & BM;\
r0 = t - (int)t;\
r1 = r0 - 1.0f;
float Perlin::noise1(float arg)
{
int bx0, bx1;
float rx0, rx1, sx, t, u, v, vec[1];
vec[0] = arg;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0, bx0,bx1, rx0,rx1);
sx = s_curve(rx0);
u = rx0 * g1[ p[ bx0 ] ];
v = rx1 * g1[ p[ bx1 ] ];
return lerp(sx, u, v);
}
float Perlin::noise2(float vec[2])
{
int bx0, bx1, by0, by1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
int i, j;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0,bx0,bx1,rx0,rx1);
setup(1,by0,by1,ry0,ry1);
i = p[bx0];
j = p[bx1];
b00 = p[i + by0];
b10 = p[j + by0];
b01 = p[i + by1];
b11 = p[j + by1];
sx = s_curve(rx0);
sy = s_curve(ry0);
#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
q = g2[b00];
u = at2(rx0,ry0);
q = g2[b10];
v = at2(rx1,ry0);
a = lerp(sx, u, v);
q = g2[b01];
u = at2(rx0,ry1);
q = g2[b11];
v = at2(rx1,ry1);
b = lerp(sx, u, v);
return lerp(sy, a, b);
}
float Perlin::noise3(float vec[3])
{
int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
int i, j;
if (mStart)
{
srand(mSeed);
mStart = false;
init();
}
setup(0, bx0,bx1, rx0,rx1);
setup(1, by0,by1, ry0,ry1);
setup(2, bz0,bz1, rz0,rz1);
i = p[ bx0 ];
j = p[ bx1 ];
b00 = p[ i + by0 ];
b10 = p[ j + by0 ];
b01 = p[ i + by1 ];
b11 = p[ j + by1 ];
t = s_curve(rx0);
sy = s_curve(ry0);
sz = s_curve(rz0);
#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
a = lerp(t, u, v);
q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
b = lerp(t, u, v);
c = lerp(sy, a, b);
q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
a = lerp(t, u, v);
q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
b = lerp(t, u, v);
d = lerp(sy, a, b);
return lerp(sz, c, d);
}
void Perlin::normalize2(float v[2])
{
float s;
s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
s = 1.0f/s;
v[0] = v[0] * s;
v[1] = v[1] * s;
}
void Perlin::normalize3(float v[3])
{
float s;
s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
s = 1.0f/s;
v[0] = v[0] * s;
v[1] = v[1] * s;
v[2] = v[2] * s;
}
void Perlin::init(void)
{
int i, j, k;
for (i = 0 ; i < B ; i++)
{
p[i] = i;
g1[i] = (float)((rand() % (B + B)) - B) / B;
for (j = 0 ; j < 2 ; j++)
g2[i][j] = (float)((rand() % (B + B)) - B) / B;
normalize2(g2[i]);
for (j = 0 ; j < 3 ; j++)
g3[i][j] = (float)((rand() % (B + B)) - B) / B;
normalize3(g3[i]);
}
while (--i)
{
k = p[i];
p[i] = p[j = rand() % B];
p[j] = k;
}
for (i = 0 ; i < B + 2 ; i++)
{
p[B + i] = p[i];
g1[B + i] = g1[i];
for (j = 0 ; j < 2 ; j++)
g2[B + i][j] = g2[i][j];
for (j = 0 ; j < 3 ; j++)
g3[B + i][j] = g3[i][j];
}
}
float Perlin::perlin_noise_2D(float vec[2])
{
int terms = mOctaves;
float result = 0.0f;
float amp = mAmplitude;
vec[0]*=mFrequency;
vec[1]*=mFrequency;
for( int i=0; i<terms; i++ )
{
result += noise2(vec)*amp;
vec[0] *= 2.0f;
vec[1] *= 2.0f;
amp*=0.5f;
}
return result;
}
float Perlin::perlin_noise_3D(float vec[3])
{
int terms = mOctaves;
float result = 0.0f;
float amp = mAmplitude;
vec[0]*=mFrequency;
vec[1]*=mFrequency;
vec[2]*=mFrequency;
for( int i=0; i<terms; i++ )
{
result += noise3(vec)*amp;
vec[0] *= 2.0f;
vec[1] *= 2.0f;
vec[2] *= 2.0f;
amp*=0.5f;
}
return result;
}
Perlin::Perlin(int octaves,float freq,float amp,int seed)
{
mOctaves = octaves;
mFrequency = freq;
mAmplitude = amp;
mSeed = seed;
mStart = true;
}

View File

@ -1,64 +1,64 @@
// Code from http://www.flipcode.com/archives/Perlin_Noise_Class.shtml
// This is only in PolyVox for the purpose of the examples. It was not written by
// the PolyVox authors and cannot be assumed to be under the same license as PolyVox.
#ifndef PERLIN_H_
#define PERLIN_H_
#include <stdlib.h>
#define SAMPLE_SIZE 1024
class Perlin
{
public:
Perlin(int octaves,float freq,float amp,int seed);
float Get(float x,float y)
{
float vec[2];
vec[0] = x;
vec[1] = y;
return perlin_noise_2D(vec);
};
float Get3D(float x,float y,float z)
{
float vec[3];
vec[0] = x;
vec[1] = y;
vec[2] = z;
return perlin_noise_3D(vec);
};
private:
void init_perlin(int n,float p);
float perlin_noise_2D(float vec[2]);
float perlin_noise_3D(float vec[3]);
float noise1(float arg);
float noise2(float vec[2]);
float noise3(float vec[3]);
void normalize2(float v[2]);
void normalize3(float v[3]);
void init(void);
int mOctaves;
float mFrequency;
float mAmplitude;
int mSeed;
int p[SAMPLE_SIZE + SAMPLE_SIZE + 2];
float g3[SAMPLE_SIZE + SAMPLE_SIZE + 2][3];
float g2[SAMPLE_SIZE + SAMPLE_SIZE + 2][2];
float g1[SAMPLE_SIZE + SAMPLE_SIZE + 2];
bool mStart;
};
#endif
// Code from http://www.flipcode.com/archives/Perlin_Noise_Class.shtml
// This is only in PolyVox for the purpose of the examples. It was not written by
// the PolyVox authors and cannot be assumed to be under the same license as PolyVox.
#ifndef PERLIN_H_
#define PERLIN_H_
#include <stdlib.h>
#define SAMPLE_SIZE 1024
class Perlin
{
public:
Perlin(int octaves,float freq,float amp,int seed);
float Get(float x,float y)
{
float vec[2];
vec[0] = x;
vec[1] = y;
return perlin_noise_2D(vec);
};
float Get3D(float x,float y,float z)
{
float vec[3];
vec[0] = x;
vec[1] = y;
vec[2] = z;
return perlin_noise_3D(vec);
};
private:
void init_perlin(int n,float p);
float perlin_noise_2D(float vec[2]);
float perlin_noise_3D(float vec[3]);
float noise1(float arg);
float noise2(float vec[2]);
float noise3(float vec[3]);
void normalize2(float v[2]);
void normalize3(float v[3]);
void init(void);
int mOctaves;
float mFrequency;
float mAmplitude;
int mSeed;
int p[SAMPLE_SIZE + SAMPLE_SIZE + 2];
float g3[SAMPLE_SIZE + SAMPLE_SIZE + 2][3];
float g2[SAMPLE_SIZE + SAMPLE_SIZE + 2][2];
float g1[SAMPLE_SIZE + SAMPLE_SIZE + 2];
bool mStart;
};
#endif

View File

@ -1,186 +1,186 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "OpenGLWidget.h"
#include "Perlin.h"
#include "PolyVoxCore/MaterialDensityPair.h"
#include "PolyVoxCore/CubicSurfaceExtractor.h"
#include "PolyVoxCore/MarchingCubesSurfaceExtractor.h"
#include "PolyVoxCore/Mesh.h"
#include "PolyVoxCore/PagedVolume.h"
#include <QApplication>
//Use the PolyVox namespace
using namespace PolyVox;
void createSphereInVolume(PagedVolume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
{
//This vector hold the position of the center of the volume
//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
int iRadius = fRadius;
//This three-level for loop iterates over every voxel in the volume
for (int z = v3dVolCenter.getZ() - iRadius; z <= v3dVolCenter.getZ() + iRadius; z++)
{
for (int y = v3dVolCenter.getY() - iRadius; y <= v3dVolCenter.getY() + iRadius; y++)
{
for (int x = v3dVolCenter.getX() - iRadius; x <= v3dVolCenter.getX() + iRadius; x++)
{
//Store our current position as a vector...
Vector3DFloat v3dCurrentPos(x,y,z);
//And compute how far the current position is from the center of the volume
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
//If the current voxel is less than 'radius' units from the center then we make it solid.
if(fDistToCenter <= fRadius)
{
//Our new density value
uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
//Get the old voxel
MaterialDensityPair44 voxel = volData.getVoxel(x,y,z);
//Modify the density
voxel.setDensity(uDensity);
//Wrte the voxel value into the volume
volData.setVoxelAt(x, y, z, voxel);
}
}
}
}
}
/**
* Generates data using Perlin noise.
*/
class PerlinNoisePager : public PolyVox::PagedVolume<MaterialDensityPair44>::Pager
{
public:
/// Constructor
PerlinNoisePager()
:PagedVolume<MaterialDensityPair44>::Pager()
{
}
/// Destructor
virtual ~PerlinNoisePager() {};
virtual void pageIn(const PolyVox::Region& region, PagedVolume<MaterialDensityPair44>::Chunk* pChunk)
{
Perlin perlin(2,2,1,234);
for(int x = region.getLowerX(); x <= region.getUpperX(); x++)
{
for(int y = region.getLowerY(); y <= region.getUpperY(); y++)
{
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
perlinVal += 1.0f;
perlinVal *= 0.5f;
perlinVal *= 255;
for(int z = region.getLowerZ(); z <= region.getUpperZ(); z++)
{
MaterialDensityPair44 voxel;
if(z < perlinVal)
{
const int xpos = 50;
const int zpos = 100;
if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200) {
// tunnel
voxel.setMaterial(0);
voxel.setDensity(MaterialDensityPair44::getMinDensity());
} else {
// solid
voxel.setMaterial(245);
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
}
}
else
{
voxel.setMaterial(0);
voxel.setDensity(MaterialDensityPair44::getMinDensity());
}
// Voxel position within a chunk always start from zero. So if a chunk represents region (4, 8, 12) to (11, 19, 15)
// then the valid chunk voxels are from (0, 0, 0) to (7, 11, 3). Hence we subtract the lower corner position of the
// region from the volume space position in order to get the chunk space position.
pChunk->setVoxelAt(x - region.getLowerX(), y - region.getLowerY(), z - region.getLowerZ(), voxel);
}
}
}
}
virtual void pageOut(const PolyVox::Region& region, PagedVolume<MaterialDensityPair44>::Chunk* /*pChunk*/)
{
std::cout << "warning unloading region: " << region.getLowerCorner() << " -> " << region.getUpperCorner() << std::endl;
}
};
int main(int argc, char *argv[])
{
//Create and show the Qt OpenGL window
QApplication app(argc, argv);
OpenGLWidget openGLWidget(0);
openGLWidget.show();
PerlinNoisePager* pager = new PerlinNoisePager();
PagedVolume<MaterialDensityPair44> volData(PolyVox::Region::MaxRegion, pager, 64);
volData.setMemoryUsageLimit(8 * 1024 * 1024); // 8Mb
//createSphereInVolume(volData, 30);
//createPerlinTerrain(volData);
//createPerlinVolumeSlow(volData);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,255,255));
std::cout << "Prefetching region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
volData.prefetch(reg);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
PolyVox::Region reg2(Vector3DInt32(0,0,0), Vector3DInt32(255,255,255));
std::cout << "Flushing region: " << reg2.getLowerCorner() << " -> " << reg2.getUpperCorner() << std::endl;
volData.flush(reg2);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
std::cout << "Flushing entire volume" << std::endl;
volData.flushAll();
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
//Extract the surface
auto mesh = extractCubicMesh(&volData, reg2);
std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
auto decodedMesh = decodeMesh(mesh);
//Pass the surface to the OpenGL window
openGLWidget.addMesh(decodedMesh);
openGLWidget.setViewableRegion(reg2);
//Run the message pump.
return app.exec();
}
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "OpenGLWidget.h"
#include "Perlin.h"
#include "PolyVoxCore/MaterialDensityPair.h"
#include "PolyVoxCore/CubicSurfaceExtractor.h"
#include "PolyVoxCore/MarchingCubesSurfaceExtractor.h"
#include "PolyVoxCore/Mesh.h"
#include "PolyVoxCore/PagedVolume.h"
#include <QApplication>
//Use the PolyVox namespace
using namespace PolyVox;
void createSphereInVolume(PagedVolume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
{
//This vector hold the position of the center of the volume
//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
int iRadius = fRadius;
//This three-level for loop iterates over every voxel in the volume
for (int z = v3dVolCenter.getZ() - iRadius; z <= v3dVolCenter.getZ() + iRadius; z++)
{
for (int y = v3dVolCenter.getY() - iRadius; y <= v3dVolCenter.getY() + iRadius; y++)
{
for (int x = v3dVolCenter.getX() - iRadius; x <= v3dVolCenter.getX() + iRadius; x++)
{
//Store our current position as a vector...
Vector3DFloat v3dCurrentPos(x,y,z);
//And compute how far the current position is from the center of the volume
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
//If the current voxel is less than 'radius' units from the center then we make it solid.
if(fDistToCenter <= fRadius)
{
//Our new density value
uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
//Get the old voxel
MaterialDensityPair44 voxel = volData.getVoxel(x,y,z);
//Modify the density
voxel.setDensity(uDensity);
//Wrte the voxel value into the volume
volData.setVoxelAt(x, y, z, voxel);
}
}
}
}
}
/**
* Generates data using Perlin noise.
*/
class PerlinNoisePager : public PolyVox::PagedVolume<MaterialDensityPair44>::Pager
{
public:
/// Constructor
PerlinNoisePager()
:PagedVolume<MaterialDensityPair44>::Pager()
{
}
/// Destructor
virtual ~PerlinNoisePager() {};
virtual void pageIn(const PolyVox::Region& region, PagedVolume<MaterialDensityPair44>::Chunk* pChunk)
{
Perlin perlin(2,2,1,234);
for(int x = region.getLowerX(); x <= region.getUpperX(); x++)
{
for(int y = region.getLowerY(); y <= region.getUpperY(); y++)
{
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
perlinVal += 1.0f;
perlinVal *= 0.5f;
perlinVal *= 255;
for(int z = region.getLowerZ(); z <= region.getUpperZ(); z++)
{
MaterialDensityPair44 voxel;
if(z < perlinVal)
{
const int xpos = 50;
const int zpos = 100;
if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200) {
// tunnel
voxel.setMaterial(0);
voxel.setDensity(MaterialDensityPair44::getMinDensity());
} else {
// solid
voxel.setMaterial(245);
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
}
}
else
{
voxel.setMaterial(0);
voxel.setDensity(MaterialDensityPair44::getMinDensity());
}
// Voxel position within a chunk always start from zero. So if a chunk represents region (4, 8, 12) to (11, 19, 15)
// then the valid chunk voxels are from (0, 0, 0) to (7, 11, 3). Hence we subtract the lower corner position of the
// region from the volume space position in order to get the chunk space position.
pChunk->setVoxelAt(x - region.getLowerX(), y - region.getLowerY(), z - region.getLowerZ(), voxel);
}
}
}
}
virtual void pageOut(const PolyVox::Region& region, PagedVolume<MaterialDensityPair44>::Chunk* /*pChunk*/)
{
std::cout << "warning unloading region: " << region.getLowerCorner() << " -> " << region.getUpperCorner() << std::endl;
}
};
int main(int argc, char *argv[])
{
//Create and show the Qt OpenGL window
QApplication app(argc, argv);
OpenGLWidget openGLWidget(0);
openGLWidget.show();
PerlinNoisePager* pager = new PerlinNoisePager();
PagedVolume<MaterialDensityPair44> volData(PolyVox::Region::MaxRegion, pager, 64);
volData.setMemoryUsageLimit(8 * 1024 * 1024); // 8Mb
//createSphereInVolume(volData, 30);
//createPerlinTerrain(volData);
//createPerlinVolumeSlow(volData);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,255,255));
std::cout << "Prefetching region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
volData.prefetch(reg);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
PolyVox::Region reg2(Vector3DInt32(0,0,0), Vector3DInt32(255,255,255));
std::cout << "Flushing region: " << reg2.getLowerCorner() << " -> " << reg2.getUpperCorner() << std::endl;
volData.flush(reg2);
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
std::cout << "Flushing entire volume" << std::endl;
volData.flushAll();
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
//Extract the surface
auto mesh = extractCubicMesh(&volData, reg2);
std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
auto decodedMesh = decodeMesh(mesh);
//Pass the surface to the OpenGL window
openGLWidget.addMesh(decodedMesh);
openGLWidget.setViewableRegion(reg2);
//Run the message pump.
return app.exec();
}