Work on CubicSurfaceExtractorWithNormals.
This commit is contained in:
parent
2207b494e6
commit
86b84339af
@ -23,7 +23,6 @@ freely, subject to the following restrictions:
|
|||||||
|
|
||||||
#include "OpenGLWidget.h"
|
#include "OpenGLWidget.h"
|
||||||
|
|
||||||
#include "PolyVoxCore/Material.h"
|
|
||||||
#include "PolyVoxCore/CubicSurfaceExtractorWithNormals.h"
|
#include "PolyVoxCore/CubicSurfaceExtractorWithNormals.h"
|
||||||
#include "PolyVoxCore/SurfaceMesh.h"
|
#include "PolyVoxCore/SurfaceMesh.h"
|
||||||
#include "PolyVoxCore/SimpleVolume.h"
|
#include "PolyVoxCore/SimpleVolume.h"
|
||||||
@ -33,7 +32,7 @@ freely, subject to the following restrictions:
|
|||||||
//Use the PolyVox namespace
|
//Use the PolyVox namespace
|
||||||
using namespace PolyVox;
|
using namespace PolyVox;
|
||||||
|
|
||||||
void createSphereInVolume(SimpleVolume<Material8>& volData, float fRadius)
|
void createSphereInVolume(SimpleVolume<uint8_t>& volData, float fRadius)
|
||||||
{
|
{
|
||||||
//This vector hold the position of the center of the volume
|
//This vector hold the position of the center of the volume
|
||||||
Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
||||||
@ -60,13 +59,13 @@ void createSphereInVolume(SimpleVolume<Material8>& volData, float fRadius)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Get the old voxel
|
//Get the old voxel
|
||||||
Material8 voxel = volData.getVoxelAt(x,y,z);
|
//Material8 voxel = volData.getVoxelAt(x,y,z);
|
||||||
|
|
||||||
//Modify the density and material
|
//Modify the density and material
|
||||||
voxel.setMaterial(uMaterial);
|
//voxel.setMaterial(uMaterial);
|
||||||
|
|
||||||
//Wrte the voxel value into the volume
|
//Wrte the voxel value into the volume
|
||||||
volData.setVoxelAt(x, y, z, voxel);
|
volData.setVoxelAt(x, y, z, uMaterial);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -80,12 +79,12 @@ int main(int argc, char *argv[])
|
|||||||
openGLWidget.show();
|
openGLWidget.show();
|
||||||
|
|
||||||
//Create an empty volume and then place a sphere in it
|
//Create an empty volume and then place a sphere in it
|
||||||
SimpleVolume<Material8> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
|
SimpleVolume<uint8_t> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
|
||||||
createSphereInVolume(volData, 30);
|
createSphereInVolume(volData, 30);
|
||||||
|
|
||||||
//Extract the surface
|
//Extract the surface
|
||||||
SurfaceMesh<PositionMaterialNormal> mesh;
|
SurfaceMesh<PositionMaterialNormal> mesh;
|
||||||
CubicSurfaceExtractorWithNormals<SimpleVolume, Material8 > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh, Material8::isQuadNeeded);
|
CubicSurfaceExtractorWithNormals<SimpleVolume, uint8_t > surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
|
||||||
surfaceExtractor.execute();
|
surfaceExtractor.execute();
|
||||||
|
|
||||||
//Pass the surface to the OpenGL window
|
//Pass the surface to the OpenGL window
|
||||||
|
@ -31,11 +31,25 @@ freely, subject to the following restrictions:
|
|||||||
|
|
||||||
namespace PolyVox
|
namespace PolyVox
|
||||||
{
|
{
|
||||||
|
template<typename VoxelType>
|
||||||
|
bool defaultIsQuadNeeded(VoxelType from, VoxelType to, float& materialToUse)
|
||||||
|
{
|
||||||
|
if((from > 0) && (to == 0))
|
||||||
|
{
|
||||||
|
materialToUse = static_cast<float>(from);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
template< template<typename> class VolumeType, typename VoxelType>
|
template< template<typename> class VolumeType, typename VoxelType>
|
||||||
class CubicSurfaceExtractorWithNormals
|
class CubicSurfaceExtractorWithNormals
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType voxelInFront, VoxelType voxelBehind, float& materialToUse)> funcIsQuadNeededCallback);
|
CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType from, VoxelType to, float& materialToUse)> funcIsQuadNeededCallback = defaultIsQuadNeeded<VoxelType>);
|
||||||
|
|
||||||
void execute();
|
void execute();
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ freely, subject to the following restrictions:
|
|||||||
namespace PolyVox
|
namespace PolyVox
|
||||||
{
|
{
|
||||||
template< template<typename> class VolumeType, typename VoxelType>
|
template< template<typename> class VolumeType, typename VoxelType>
|
||||||
CubicSurfaceExtractorWithNormals<VolumeType, VoxelType>::CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType voxelInFront, VoxelType voxelBehind, float& materialToUse)> funcIsQuadNeededCallback)
|
CubicSurfaceExtractorWithNormals<VolumeType, VoxelType>::CubicSurfaceExtractorWithNormals(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, polyvox_function<bool(VoxelType from, VoxelType to, float& materialToUse)> funcIsQuadNeededCallback)
|
||||||
:m_volData(volData)
|
:m_volData(volData)
|
||||||
,m_sampVolume(volData)
|
,m_sampVolume(volData)
|
||||||
,m_meshCurrent(result)
|
,m_meshCurrent(result)
|
||||||
@ -54,8 +54,6 @@ namespace PolyVox
|
|||||||
|
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x+1,y,z), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x+1,y,z), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
|
||||||
@ -66,8 +64,6 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x+1,y,z), m_volData->getVoxelAt(x,y,z), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x+1,y,z), m_volData->getVoxelAt(x,y,z), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x+1,y,z).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
|
||||||
@ -77,11 +73,8 @@ namespace PolyVox
|
|||||||
m_meshCurrent->addTriangleCubic(v1,v3,v2);
|
m_meshCurrent->addTriangleCubic(v1,v3,v2);
|
||||||
}
|
}
|
||||||
|
|
||||||
int plusYVoxel = m_volData->getVoxelAt(x,y+1,z).getMaterial() != 0;
|
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y+1,z), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y+1,z), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
|
||||||
@ -92,8 +85,6 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y+1,z), m_volData->getVoxelAt(x,y,z), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y+1,z), m_volData->getVoxelAt(x,y,z), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x,y+1,z).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
|
||||||
@ -103,11 +94,8 @@ namespace PolyVox
|
|||||||
m_meshCurrent->addTriangleCubic(v1,v2,v3);
|
m_meshCurrent->addTriangleCubic(v1,v2,v3);
|
||||||
}
|
}
|
||||||
|
|
||||||
int plusZVoxel = m_volData->getVoxelAt(x,y,z+1).getMaterial() != 0;
|
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y,z+1), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z), m_volData->getVoxelAt(x,y,z+1), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x,y,z).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
|
||||||
@ -118,8 +106,6 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z+1), m_volData->getVoxelAt(x,y,z), material))
|
if(m_funcIsQuadNeededCallback(m_volData->getVoxelAt(x,y,z+1), m_volData->getVoxelAt(x,y,z), material))
|
||||||
{
|
{
|
||||||
material = static_cast<float>(m_volData->getVoxelAt(x,y,z+1).getMaterial());
|
|
||||||
|
|
||||||
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
uint32_t v0 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
||||||
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
uint32_t v1 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX - 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
||||||
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
|
||||||
|
Loading…
x
Reference in New Issue
Block a user