More work on bitwise optimisations...
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@ -248,8 +248,15 @@ namespace PolyVox
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uint8_t iPreviousCubeIndex = previousBitmask[getIndex(x,y)];
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uint8_t iPreviousCubeIndex = previousBitmask[getIndex(x,y)];
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iCubeIndex = iPreviousCubeIndex >> 4;
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iCubeIndex = iPreviousCubeIndex >> 4;
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if (v001 == 0) iCubeIndex |= 16;
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uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1)];
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if (v101 == 0) iCubeIndex |= 32;
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uint8_t bit7 = iPreviousCubeIndexY & 128;
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uint8_t bit4 = bit7 >> 3;
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uint8_t bit6 = iPreviousCubeIndexY & 64;
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uint8_t bit5 = bit6 >> 1;
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iCubeIndex |= bit4;
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iCubeIndex |= bit5;
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if (v111 == 0) iCubeIndex |= 64;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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if (v011 == 0) iCubeIndex |= 128;
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}
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}
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