Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
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@ -39,6 +39,13 @@ namespace PolyVox
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typedef Volume<uint16_t> UInt16Volume;
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//---------------------------------
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//---------- Mesh ----------
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class Mesh;
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class MeshEdge;
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class MeshFace;
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class MeshVertex;
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//---------------------------------
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class IndexedSurfacePatch;
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class Region;
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class SurfaceVertex;
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